Zarbuz / UnityExperimentsLinks
Collection of experimental Unity Projects
☆22Updated 6 years ago
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- This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.☆22Updated last year
- It already exists port of this shader. Just in case, a simple one and no blur effect.☆34Updated 6 years ago
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- electric & gravitational field effect with unity particles☆37Updated 6 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆30Updated 5 years ago
- A small demonstration of Unity DXR ray-tracing + Timeline editing.☆30Updated 4 years ago
- Post Processing Effects for Unity☆81Updated 7 years ago
- Collection of noises functions for Unity.☆29Updated 4 years ago
- Utility extensions for Unity standard Gradient class☆48Updated 5 years ago
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- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆51Updated 8 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- custom procedural sky renderers for HDRP☆64Updated last year
- Superformula 3D mesh generator with compute shaders☆47Updated 4 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 6 years ago
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- Fast fluid simulator with CIP scheme☆43Updated 4 years ago
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆31Updated 5 years ago
- A plexus effect running on the GPU in Unity☆23Updated 7 years ago
- Realtime ink painting simulator☆83Updated 3 years ago
- Unity implementation of Real-time procedural volumetric fire.☆62Updated 9 years ago
- These are two refractive materials made with shader graph for LWRP☆24Updated 6 years ago
- Unity3d DelaunayTriangulation☆16Updated 8 years ago
- A first pass at a flowfield☆28Updated 7 years ago
- Unity Metaball Effect☆61Updated 8 years ago
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- Unity3D Raymarching Simple Implementation.☆44Updated 9 years ago