jasonyzhang / RayDiffusion
Code for "Cameras as Rays"
β542Updated 7 months ago
Alternatives and similar repositories for RayDiffusion:
Users that are interested in RayDiffusion are comparing it to the libraries listed below
- DepthSplat: Connecting Gaussian Splatting and Depthβ653Updated 2 months ago
- π [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagesβ921Updated 2 months ago
- [CVPR 2024 Oral] Rethinking Inductive Biases for Surface Normal Estimationβ751Updated 6 months ago
- πA curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.β422Updated 3 weeks ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenesβ826Updated 2 months ago
- [ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learningβ¦β719Updated 3 months ago
- β452Updated 4 months ago
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagesβ604Updated last month
- A pure pytorch implementation of 3D gaussian Splattingβ339Updated last week
- [ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.β728Updated 6 months ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splattingβ568Updated 2 weeks ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagationβ718Updated 3 months ago
- A detailed formulae explanation on gaussian splattingβ535Updated last year
- [CVPR'24] Group Anything with Radiance Fieldsβ403Updated 2 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingβ650Updated 4 months ago
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wangβ445Updated 10 months ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesisβ642Updated last week
- RaDe-GS: Rasterizing Depth in Gaussian Splattingβ515Updated 4 months ago
- Web-based 3D visualization + Pythonβ926Updated this week
- Implementation for 3d gaussian splattingβ339Updated 2 months ago
- Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"β935Updated 3 weeks ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenesβ528Updated 10 months ago
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wildβ346Updated 2 months ago
- This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight]β291Updated 4 months ago
- Universal Monocular Metric Depth Estimationβ687Updated 3 months ago
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)β451Updated last year
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewerβ617Updated this week
- Tiny Gaussian Splatting Viewerβ345Updated 7 months ago
- [ICCV 2023] Official code for NeuS2β652Updated 9 months ago
- β678Updated 8 months ago