jasonyzhang / RayDiffusionLinks
Code for "Cameras as Rays"
β610Updated last year
Alternatives and similar repositories for RayDiffusion
Users that are interested in RayDiffusion are comparing it to the libraries listed below
Sorting:
- This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight]β300Updated 6 months ago
- πA curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.β768Updated 3 weeks ago
- [ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learningβ¦β795Updated 3 weeks ago
- Open source impl of **MV-DUSt3R+ Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds** from Meta Reality Labs. Project page β¦β554Updated last week
- [CVPR'24] Group Anything with Radiance Fieldsβ453Updated last year
- [ICLR'25 Oral] No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagesβ895Updated 3 months ago
- A pure pytorch implementation of 3D gaussian Splattingβ426Updated 3 months ago
- Reproducible evaluation of NeRF and 3DGS methodsβ329Updated 3 weeks ago
- [CVPR 2025 Highlight] Align3R: Aligned Monocular Depth Estimation for Dynamic Videosβ449Updated 8 months ago
- β471Updated 2 months ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splattingβ719Updated 4 months ago
- DUSt3R + Gaussian Splattingβ272Updated last year
- A Scalable Pipeline for Making Steerable Multi-Task Mid-Level Vision Datasets from 3D Scans [ICCV 2021]β468Updated last year
- (CVPR 2023) NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorβ405Updated 2 years ago
- RaDe-GS: Rasterizing Depth in Gaussian Splattingβ632Updated 10 months ago
- [ICCV'23 Oral, Best Paper Finalist]Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldsβ456Updated 2 years ago
- Code Release for RelPose++: Recovering 6D Poses from Sparse-view Observationsβ233Updated last year
- Official implementation of Continuous 3D Perception Model with Persistent Stateβ1,217Updated 3 months ago
- [CVPR 2024 Oral] Rethinking Inductive Biases for Surface Normal Estimationβ869Updated last year
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wangβ510Updated last year
- [CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depthβ1,071Updated 7 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"β367Updated 7 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenesβ964Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".β655Updated 5 months ago
- Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!β452Updated last year
- A detailed formulae explanation on gaussian splattingβ589Updated 2 years ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesisβ770Updated 8 months ago
- Implementation for 3d gaussian splattingβ362Updated last year
- [CVPR 2024 - Oral] Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondencesβ575Updated last year
- [ICCV 2023] Official code for NeuS2β710Updated last year