chungmin99 / garfieldLinks
[CVPR'24] Group Anything with Radiance Fields
☆453Updated last year
Alternatives and similar repositories for garfield
Users that are interested in garfield are comparing it to the libraries listed below
Sorting:
- Code for "Cameras as Rays"☆610Updated last year
- [ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.☆896Updated last year
- [CVPR2024 Oral] EscherNet: A Generative Model for Scalable View Synthesis☆360Updated last year
- Open source impl of **MV-DUSt3R+ Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds** from Meta Reality Labs. Project page …☆554Updated last week
- [CVPR 2024 Oral] Rethinking Inductive Biases for Surface Normal Estimation☆869Updated last year
- Gaga: Group Any Gaussians via 3D-aware Memory Bank☆393Updated 3 months ago
- Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos (ICLR 2025)☆376Updated last year
- [CVPR 2025 Highlight] Align3R: Aligned Monocular Depth Estimation for Dynamic Videos☆449Updated 8 months ago
- Official implementation of the paper "LangSplat: 3D Language Gaussian Splatting" [CVPR2024 Highlight]☆928Updated last month
- Code for LERF: Language Embedded Radiance Fields☆708Updated last year
- Official implementation of Continuous 3D Perception Model with Persistent State☆1,217Updated 3 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆613Updated 5 months ago
- [CVPR23 Highlight] Implementation for Panoptic Lifting☆339Updated 2 years ago
- Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs☆756Updated last year
- ☆325Updated last year
- DUSt3R + Gaussian Splatting☆272Updated last year
- [ICCV 2025] SpatialTrackerV2: 3D Point Tracking Made Easy☆849Updated 2 months ago
- Code for "AutoRecon: Automated 3D Object Discovery and Reconstruction" CVPR 2023 (Highlight)☆364Updated 9 months ago
- A collaboration friendly studio for NeRFs☆154Updated last year
- Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"☆1,309Updated 5 months ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆770Updated 8 months ago
- [ICCV 2025] A simple training-free approach adapting DUSt3R for dynamic scenes.☆482Updated 8 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆367Updated 7 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆487Updated 10 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆299Updated last year
- Code Release for RelPose++: Recovering 6D Poses from Sparse-view Observations☆233Updated last year
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆437Updated 2 months ago
- [ECCV 2024] Improving 2D Feature Representations by 3D-Aware Fine-Tuning☆304Updated 3 months ago
- 🌟A curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.☆768Updated 3 weeks ago
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆510Updated last year