janhohenheim / bevy_baeView external linksLinks
Behavior as Entities! An HTN game AI planner
☆40Jan 29, 2026Updated 2 weeks ago
Alternatives and similar repositories for bevy_bae
Users that are interested in bevy_bae are comparing it to the libraries listed below
Sorting:
- ☆29Jul 1, 2025Updated 7 months ago
- Microlibrary for adding anchoring to UI☆47Nov 3, 2025Updated 3 months ago
- A gamedev console inspired by classic Unix text editors☆49Jan 12, 2026Updated last month
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆72Updated this week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 7 months ago
- ☆18Nov 14, 2022Updated 3 years ago
- ☆47Jan 3, 2025Updated last year
- A Bevy plugin for shaking 2d cameras☆27Jan 22, 2026Updated 3 weeks ago
- A bevy plugin adding edge detection post-processing effect☆28Jan 22, 2025Updated last year
- Extract Valve VPK (V1 & V2) archives (and create V1 archives).☆26May 14, 2021Updated 4 years ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Mar 5, 2025Updated 11 months ago
- A sprouting integration of the Firewheel audio engine☆110Jan 28, 2026Updated 2 weeks ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆32Mar 31, 2025Updated 10 months ago
- scaleless music☆38Jul 26, 2021Updated 4 years ago
- Custom RON Assets for Bevy☆38Jul 31, 2022Updated 3 years ago
- Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P☆35Aug 20, 2024Updated last year
- An async-compatible thread-pool written in rust.☆120Feb 1, 2026Updated 2 weeks ago
- A personal application framework☆101Updated this week
- Free to use texture repository, spec, and software organizer☆35Jul 18, 2017Updated 8 years ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Feb 7, 2026Updated last week
- Goal-oriented Action Planning (GOAP) with Bevy integration☆175Nov 6, 2025Updated 3 months ago
- Performant physics-focussed quantum circuit library built in Rust☆16Sep 4, 2025Updated 5 months ago
- Notifications and KVO observers used by the AIM team☆10Dec 17, 2015Updated 10 years ago
- A ratatui based vertical and horizontal slider.☆35Jan 7, 2026Updated last month
- Attempt at procedurally generating villages in Minecraft☆43Feb 18, 2025Updated 11 months ago
- This comprehensive learning resource provides two complete tutorials for mastering Model Context Protocol (MCP) development with Rust. Fr…☆17Dec 1, 2025Updated 2 months ago
- This repository contains the source code for TCBee, a TCP flow analysis tool recording packet headers and kernel metrics at up to 1.4 Mpp…☆13Feb 1, 2026Updated last week
- Metroidvania game in Bevy☆100Jan 22, 2026Updated 3 weeks ago
- Affine MultiParty Session Type for Rust☆23Feb 6, 2026Updated last week
- A fantastic crate for formatting numbers using the appropriate unicode characters☆15Jan 13, 2026Updated last month
- An Elixir project that gets installed on a raspberry pi to power a visual alarm clock for my son☆10Dec 22, 2015Updated 10 years ago
- The slow loris attack, now implemented in Rust!☆12May 9, 2022Updated 3 years ago
- STM32 Library for SK6812 RGBW led strings☆11Jun 7, 2018Updated 7 years ago
- ☆23Jan 15, 2026Updated last month
- ☆19Dec 4, 2025Updated 2 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Sep 17, 2025Updated 4 months ago
- A simple, generic, and flexible keyframe animation library for Rust.☆30Dec 30, 2025Updated last month
- Interactive directory of FOSS@RIT community members generated from YAML profiles and built with Jekyll☆11Apr 12, 2023Updated 2 years ago