SpecificProtagonist / frightful_hobgoblinLinks
Attempt at procedurally generating villages in Minecraft
☆43Updated 11 months ago
Alternatives and similar repositories for frightful_hobgoblin
Users that are interested in frightful_hobgoblin are comparing it to the libraries listed below
Sorting:
- a generated entity component system 🦎☆119Updated 2 weeks ago
- Bevy modding engine powered by WASI☆59Updated last week
- Unofficial Steam Audio Rust Rewrite☆24Updated this week
- ☆110Updated 11 months ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Updated 5 months ago
- Pixel quadtrees and voxel octrees☆56Updated last year
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 10 months ago
- A Linter for bevy code☆54Updated last year
- A flexible networking crate for Bevy.☆44Updated last year
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆69Updated last week
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆137Updated 2 years ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 2 weeks ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆76Updated 4 years ago
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆112Updated 2 months ago
- Shit Entity Component System☆67Updated 8 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 6 months ago
- A work-in-progress life simulation game.☆112Updated this week
- Reactive UI framework for Bevy game engine☆58Updated last year
- An async-compatible thread-pool written in rust.☆119Updated 3 weeks ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Mod Bevy games with WASM☆128Updated last year
- Batteries included ECS library for rust with entity relations and much more☆94Updated 6 months ago
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-p…☆90Updated 3 months ago
- A basic mipmap generator for bevy☆40Updated 2 weeks ago
- Making an open source game with Bevy☆32Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Updated 3 weeks ago
- Toolset for producing emergent gameplay for games written in Rust☆84Updated last month
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- On-screen diagnostics☆111Updated 9 months ago