SpecificProtagonist / frightful_hobgoblinLinks
Attempt at procedurally generating villages in Minecraft
☆43Updated 11 months ago
Alternatives and similar repositories for frightful_hobgoblin
Users that are interested in frightful_hobgoblin are comparing it to the libraries listed below
Sorting:
- Bevy modding engine powered by WASI☆65Updated this week
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆76Updated 4 years ago
- A flexible networking crate for Bevy.☆44Updated last year
- Unofficial Steam Audio Rust Rewrite☆24Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 6 months ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 10 months ago
- a generated entity component system 🦎☆121Updated last month
- ☆110Updated last year
- A Linter for bevy code☆54Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆116Updated 3 weeks ago
- Safe, fully-featured bindings to the Tracy profiler☆29Updated 7 months ago
- An async-compatible thread-pool written in rust.☆120Updated last week
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆140Updated 2 years ago
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- Simple and customizable procedural noise generation library written in Rust.☆60Updated 9 months ago
- A third party Bevy plugin that integrates `oddio` into Bevy.☆40Updated 2 years ago
- Shit Entity Component System☆67Updated 8 months ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Updated 6 months ago
- On-screen diagnostics☆111Updated 9 months ago
- English inflector decliner conjugator from wiktionary data☆38Updated 2 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 3 weeks ago
- Making an open source game with Bevy☆32Updated last year
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆70Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- Toolset for producing emergent gameplay for games written in Rust☆84Updated last month
- Just yet another input plugin for bevy engine☆26Updated 4 years ago
- A tweening library for Rust☆66Updated 9 months ago
- ☆57Updated last year