SpecificProtagonist / frightful_hobgoblinLinks
Attempt at procedurally generating villages in Minecraft
☆43Updated 9 months ago
Alternatives and similar repositories for frightful_hobgoblin
Users that are interested in frightful_hobgoblin are comparing it to the libraries listed below
Sorting:
- a generated entity component system 🦎☆116Updated 2 months ago
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-p…☆86Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 8 months ago
- An async-compatible thread-pool written in rust.☆109Updated 3 months ago
- Unofficial Steam Audio Rust Rewrite☆24Updated 2 weeks ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆75Updated 4 years ago
- ☆111Updated 10 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆112Updated last month
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆94Updated 2 weeks ago
- Shit Entity Component System☆66Updated 6 months ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆136Updated 2 years ago
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆67Updated 7 months ago
- A Linter for bevy code☆54Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 5 months ago
- A third party Bevy plugin that integrates `oddio` into Bevy.☆39Updated 2 years ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 4 months ago
- Reactive UI framework for Bevy game engine☆58Updated last year
- Bevy modding engine powered by WASI☆41Updated 2 weeks ago
- Type-Safe Graphics Programming with Functional Shaders☆147Updated last month
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- A flexible networking crate for Bevy.☆45Updated 11 months ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- A bevy-based 2D map editor.☆56Updated 6 months ago
- A standard flying camera in Bevy☆119Updated 7 months ago
- An asyncronous and pleasant entity-component system for Rust☆75Updated last year
- Experimental static site generator using Leptos with Bevy ECS as a data layer☆87Updated last month
- Pixel quadtrees and voxel octrees☆55Updated last year
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 3 weeks ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Updated 4 months ago