SpecificProtagonist / frightful_hobgoblinLinks
Attempt at procedurally generating villages in Minecraft
ā40Updated 5 months ago
Alternatives and similar repositories for frightful_hobgoblin
Users that are interested in frightful_hobgoblin are comparing it to the libraries listed below
Sorting:
- a generated entity component system š¦ā113Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type systemā55Updated 3 weeks ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.ā29Updated 4 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitivesā93Updated 3 weeks ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`ā74Updated 4 years ago
- A Linter for bevy codeā54Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.ā75Updated last month
- Pixel quadtrees and voxel octreesā55Updated last year
- Access tracing logs in your bevy app using vanilla bevy_uiā18Updated 3 months ago
- File system dialogs for loading and saving files using the Bevy game engineā26Updated 3 months ago
- A rust implementation of https://github.com/runevision/LayerProcGenā27Updated last month
- Reactive UI framework for Bevy game engineā59Updated last year
- Batteries included ECS library for rust with entity relations and much moreā86Updated last week
- Unofficial Steam Audio Rust Rewriteā20Updated 6 months ago
- Simple and customizable procedural noise generation library written in Rust.ā58Updated 3 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui libraryā100Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.ā79Updated last month
- Making an open source game with Bevyā31Updated 7 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).ā18Updated 2 months ago
- Bevy WASM component model bridgeā30Updated 2 months ago
- A flexible networking crate for Bevy.ā45Updated 7 months ago
- A basic mipmap generator for bevyā33Updated 2 months ago
- WIP language server for WGSL that supports naga-oil extensionsā30Updated last year
- ā112Updated 5 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.ā67Updated last month
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.ā133Updated last year
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-pā¦ā74Updated this week
- Toolset for producing emergent gameplay for games written in Rustā83Updated last year
- A standard flying camera in Bevyā119Updated 2 months ago
- Automated GUI testing using accesskitā69Updated 3 weeks ago