iShapeUnity / TriangulationLinks
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
☆28Updated last year
Alternatives and similar repositories for Triangulation
Users that are interested in Triangulation are comparing it to the libraries listed below
Sorting:
- Burst friendly (special) native collections for Unity☆83Updated 2 years ago
- A Unity package for splitting meshes at runtime.☆84Updated last year
- Collection of various Unity Utility classes/functions☆34Updated 2 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.☆36Updated 2 years ago
- Runtime line drawing utility for Unity☆60Updated last year
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆55Updated 4 years ago
- Use classes and other managed types with Unity's Job System☆32Updated 2 years ago
- Allow to render Markdown in the Unity Editor using UIToolkit☆32Updated 6 months ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆93Updated last year
- Voronoi mesh generator☆90Updated 3 years ago
- 2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.☆114Updated last month
- Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).☆87Updated last year
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆59Updated last week
- An editor, build and player configuration framework for the Unity game engine.☆109Updated 5 months ago
- ☆24Updated last year
- Collection of Unity Burst samples☆78Updated 3 years ago
- Spline editor extension for Unity.☆118Updated 4 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆76Updated 2 years ago
- Unity3D: A set of helper classes for 2D geometric calculations.☆81Updated 8 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆56Updated 6 months ago
- Primitive mesh builder for Unity.☆121Updated 5 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆80Updated 8 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 8 months ago
- ☆61Updated 5 years ago
- ☆69Updated 3 years ago
- A Graph Framework for Unity☆45Updated 5 years ago