iShapeUnity / Triangulation
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
☆26Updated 8 months ago
Alternatives and similar repositories for Triangulation:
Users that are interested in Triangulation are comparing it to the libraries listed below
- Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.☆32Updated last year
- Voronoi mesh generator☆86Updated 2 years ago
- CGALDotNet examples in Unity☆68Updated 2 years ago
- Burst friendly (special) native collections for Unity☆76Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- A Unity package for splitting meshes at runtime.☆83Updated 4 months ago
- An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.☆28Updated 2 years ago
- A Graph Framework for Unity☆43Updated 4 years ago
- Allow to render Markdown in the Unity Editor using UIToolkit☆22Updated 6 months ago
- Template repository for creating Unity game engine packages☆52Updated last year
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆125Updated 4 months ago
- This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS☆33Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- ☆59Updated 4 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆52Updated 3 years ago
- Edge Detect / Outliner for Unity Post-Processing Stack v2☆40Updated 4 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 2 years ago
- Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP☆12Updated 2 years ago
- Use Transform systems and Hybrid Renderer to render pre-generated meshes of glyphs.☆29Updated 5 years ago
- Collection of various Unity Utility classes/functions☆33Updated last year
- A (Designed for foliage) Billboard Generator☆51Updated 3 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆35Updated last week
- ☆55Updated 9 months ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 3 months ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆78Updated last month
- Unity3D: A set of helper classes for 2D geometric calculations.☆80Updated 7 years ago
- Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).☆84Updated 3 months ago
- Runtime line drawing utility for Unity☆58Updated 4 months ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆91Updated last year
- https://blast-script.com/☆28Updated 2 years ago