iShapeUnity / TriangulationLinks
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
☆28Updated last year
Alternatives and similar repositories for Triangulation
Users that are interested in Triangulation are comparing it to the libraries listed below
Sorting:
- Burst friendly (special) native collections for Unity☆82Updated last year
- A Unity package for splitting meshes at runtime.☆84Updated 11 months ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆73Updated 2 years ago
- Voronoi mesh generator☆88Updated 2 years ago
- Collection of various Unity Utility classes/functions☆34Updated last year
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆56Updated 3 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆78Updated 7 years ago
- A Graph Framework for Unity☆44Updated 4 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- ☆84Updated 8 years ago
- Extending DOTS☆60Updated 4 years ago
- Runtime line drawing utility for Unity☆59Updated 10 months ago
- Visual graphs tool for unity editor☆97Updated 2 years ago
- DbgDraw is an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes.☆99Updated last year
- Allow to render Markdown in the Unity Editor using UIToolkit☆32Updated 2 months ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆91Updated last year
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated 2 years ago
- Burst Compatible Linq Implementations☆24Updated last year
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆96Updated 2 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS☆35Updated 4 years ago
- Mesh deformation using the Unity Job System.☆72Updated last year
- Primitive mesh builder for Unity.☆119Updated 4 years ago
- ☆50Updated 5 months ago
- ☆45Updated 3 years ago
- 🌐 First-class Mesh debugging tools for Unity☆126Updated 2 years ago
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆60Updated 10 months ago
- ☆24Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago