This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS
☆35Mar 13, 2021Updated 5 years ago
Alternatives and similar repositories for NavMeshQuery-Implementation
Users that are interested in NavMeshQuery-Implementation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- New & Improved DOTS based Navmesh query - navigation. Learn more here - https://youtu.be/ZgTFAusOoQ4☆17Apr 8, 2022Updated 4 years ago
- The Unity project and other resources that accompanied my talk on DOTS and AI at Games Connect Asia Pacific (GCAP) in 2023.☆11Oct 25, 2024Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Jul 3, 2022Updated 4 years ago
- Unity DOTS based Genet Neural Networ, with pretrained racing cars.☆15Feb 25, 2021Updated 5 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆97Aug 14, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Pathfinding made with Unity3d DOTS☆30Jul 9, 2020Updated 6 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Mar 23, 2021Updated 5 years ago
- AI - Influence map using a compute shader and async gpu readback☆10Jul 20, 2022Updated 4 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆30Aug 5, 2022Updated 3 years ago
- A fully dynamic planar navmesh for Unity supporting agents of any size☆509Dec 7, 2022Updated 3 years ago
- Fast implementaion of Utility AI in Unity☆39Feb 20, 2023Updated 3 years ago
- The source code for the "Minecraft Voxel Terrain (Unity)" course☆16Oct 24, 2022Updated 3 years ago
- Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.☆525Nov 11, 2025Updated 8 months ago
- 基于Unity6的DOTS框架开发的肉鸽弹幕游戏☆11Aug 23, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Pathfinding - using Unity Navmesh, ECS and Burst☆36May 30, 2023Updated 3 years ago
- Basic DI Container for Unity engine☆20Aug 7, 2024Updated last year
- Concept about UtilityAI in ECS☆55May 22, 2020Updated 6 years ago
- Unity Physics (ECS) samples☆88May 18, 2026Updated 2 months ago
- ☆66Jul 4, 2022Updated 4 years ago
- Hybrid ECS framework, with codogeneration (included in solution) Unity part.☆21Jun 17, 2026Updated last month
- Open Source MMO Framework built with dotnet 6 and NativeAOT runtime.☆17Feb 14, 2023Updated 3 years ago
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆32Jan 12, 2026Updated 6 months ago
- ☆25Jan 9, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Latios Framework Open Project #3 - Explore the Latios Framework here☆19Feb 26, 2025Updated last year
- Source Code for Escape Lizards ( http://store.steampowered.com/app/508940/Escape_Lizards/ )☆12May 17, 2017Updated 9 years ago
- DMotion - A high level Animation Framework for Unity DOTS☆569Apr 5, 2023Updated 3 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆486Sep 2, 2018Updated 7 years ago
- Blast Script Engine☆31Apr 2, 2023Updated 3 years ago
- Bachelor's degree thesis on Unity DOTS architecture☆36Feb 11, 2024Updated 2 years ago
- https://blast-script.com/☆30Apr 30, 2022Updated 4 years ago
- Samples to cover VContainer basic usage☆31Feb 16, 2022Updated 4 years ago
- EditorTools☆11Aug 11, 2025Updated 11 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- dotnet 6 port of the C++ recastnavigation library.☆69Jul 19, 2023Updated 3 years ago
- 2D framework for Unity 3d - draw lots of sprites in a single draw call!☆18Jul 28, 2013Updated 12 years ago
- A powerful Unity ECS system to render massive numbers of animated sprites.☆11Sep 22, 2019Updated 6 years ago
- A voxel engine for Unity using the DOTS framework☆12Feb 5, 2021Updated 5 years ago
- Source code for the video - https://youtu.be/EhwmQZzc8ns☆22May 18, 2023Updated 3 years ago
- UE4 quadTree demo☆11Jun 15, 2021Updated 5 years ago
- Trampoline physics test in Unity