This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS
☆35Mar 13, 2021Updated 5 years ago
Alternatives and similar repositories for NavMeshQuery-Implementation
Users that are interested in NavMeshQuery-Implementation are comparing it to the libraries listed below
Sorting:
- New & Improved DOTS based Navmesh query - navigation. Learn more here - https://youtu.be/ZgTFAusOoQ4☆17Apr 8, 2022Updated 3 years ago
- The Unity project and other resources that accompanied my talk on DOTS and AI at Games Connect Asia Pacific (GCAP) in 2023.☆11Oct 25, 2024Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Jul 3, 2022Updated 3 years ago
- Unity DOTS based Genet Neural Networ, with pretrained racing cars.☆15Feb 25, 2021Updated 5 years ago
- Pathfinding made with Unity3d DOTS☆30Jul 9, 2020Updated 5 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆97Aug 14, 2023Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Mar 23, 2021Updated 4 years ago
- AI - Influence map using a compute shader and async gpu readback☆10Jul 20, 2022Updated 3 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆30Aug 5, 2022Updated 3 years ago
- A fully dynamic planar navmesh for Unity supporting agents of any size☆505Dec 7, 2022Updated 3 years ago
- 基于Unity6的DOTS框架开发的肉鸽弹幕游戏☆11Aug 23, 2024Updated last year
- The source code for the "Minecraft Voxel Terrain (Unity)" course☆16Oct 24, 2022Updated 3 years ago
- Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.☆527Nov 11, 2025Updated 4 months ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆36May 30, 2023Updated 2 years ago
- Concept about UtilityAI in ECS☆54May 22, 2020Updated 5 years ago
- Unity Physics (ECS) samples☆86Sep 24, 2024Updated last year
- Basic DI Container for Unity engine☆20Aug 7, 2024Updated last year
- ☆66Jul 4, 2022Updated 3 years ago
- Hybrid ECS framework, with codogeneration (included in solution) Unity part.☆21Mar 2, 2026Updated 2 weeks ago
- ☆25Jan 9, 2024Updated 2 years ago
- Open Source MMO Framework built with dotnet 6 and NativeAOT runtime.☆17Feb 14, 2023Updated 3 years ago
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆31Jan 12, 2026Updated 2 months ago
- Source Code for Escape Lizards ( http://store.steampowered.com/app/508940/Escape_Lizards/ )☆12May 17, 2017Updated 8 years ago
- DMotion - A high level Animation Framework for Unity DOTS☆568Apr 5, 2023Updated 2 years ago
- https://blast-script.com/☆30Apr 30, 2022Updated 3 years ago
- Latios Framework Open Project #3 - Explore the Latios Framework here☆18Feb 26, 2025Updated last year
- A voxel engine for Unity using the DOTS framework☆12Feb 5, 2021Updated 5 years ago
- Blast Script Engine☆31Apr 2, 2023Updated 2 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆485Sep 2, 2018Updated 7 years ago
- Bachelor's degree thesis on Unity DOTS architecture☆36Feb 11, 2024Updated 2 years ago
- dotnet 6 port of the C++ recastnavigation library.☆69Jul 19, 2023Updated 2 years ago
- Source code for the video - https://youtu.be/EhwmQZzc8ns☆22May 18, 2023Updated 2 years ago
- Samples to cover VContainer basic usage☆28Feb 16, 2022Updated 4 years ago
- Collection of various Unity Utility classes/functions☆34Jan 1, 2024Updated 2 years ago
- 2D framework for Unity 3d - draw lots of sprites in a single draw call!☆18Jul 28, 2013Updated 12 years ago
- A powerful Unity ECS system to render massive numbers of animated sprites.☆11Sep 22, 2019Updated 6 years ago
- State saving for Unity DOTS☆66Dec 4, 2023Updated 2 years ago
- Unity DOTS Behavior-Tree implementation☆97Sep 1, 2021Updated 4 years ago
- A Performant Update Manager for Unity☆32Nov 30, 2020Updated 5 years ago