MauriceJohannssen / EarClippingLinks
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
☆36Updated last year
Alternatives and similar repositories for EarClipping
Users that are interested in EarClipping are comparing it to the libraries listed below
Sorting:
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated 2 years ago
- Automatic level of detail group generator and mesh simplifier for Unity.☆61Updated 5 months ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆46Updated 3 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 9 months ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you …☆48Updated 3 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Easy to use GPU instance manager for Unity.☆52Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 3 years ago
- Unity animation compressor☆80Updated last year
- 🧶 An example of knitwear shader in URP.☆36Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.☆43Updated last year
- A realistic & physically based human skin shader☆28Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- Precipitation Effect In Unity Using Geometry Shaders☆61Updated 5 years ago
- Water caustics shader with triplanar projection, made in Unity for URP☆46Updated 2 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- ☆65Updated last year
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆47Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago