hughsk / unindex-meshView external linksLinks
Takes a list of vertices and faces, giving you back an array of individual triangles.
☆11Nov 18, 2015Updated 10 years ago
Alternatives and similar repositories for unindex-mesh
Users that are interested in unindex-mesh are comparing it to the libraries listed below
Sorting:
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Mar 5, 2019Updated 6 years ago
- Multilinear interpolation for ndarrays☆16Nov 1, 2023Updated 2 years ago
- Generate 3d box geometry☆10Jan 5, 2016Updated 10 years ago
- gets a plane's normal from 3 points☆12Nov 15, 2015Updated 10 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Aug 20, 2015Updated 10 years ago
- Given a heightmap, generate a "contoured" terrain mesh☆26Nov 4, 2015Updated 10 years ago
- ShaderTexture, a helper to use procedurally generated texture☆14Jan 4, 2017Updated 9 years ago
- Generate a series of 2D contour meshes over a heightmap☆24Oct 28, 2015Updated 10 years ago
- creates a picking ray for a 2D/3D camera☆11May 15, 2015Updated 10 years ago
- Renders a simplicial complex to a list of polygons in SVG☆26Mar 22, 2014Updated 11 years ago
- whether a picking ray intersects with a plane☆18May 15, 2015Updated 10 years ago
- Saves WebGL context state☆17May 7, 2014Updated 11 years ago
- project 3D point into 2D window space☆10May 14, 2015Updated 10 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Dec 27, 2015Updated 10 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Feb 25, 2016Updated 9 years ago
- A common interface for 3D cameras☆11Jan 30, 2015Updated 11 years ago
- Applies a colormap to an ndarray☆14Aug 13, 2018Updated 7 years ago
- A procedural geometry generator for rendering pipline.☆10Feb 23, 2019Updated 6 years ago
- Iterative mesh refinement☆80Oct 20, 2015Updated 10 years ago
- Basic camera interaction module☆13Sep 3, 2021Updated 4 years ago
- Computes normals for triangulated meshes☆18May 20, 2016Updated 9 years ago
- A module for getting the current mouse position on an element, designed for use in games and animations.☆15Aug 23, 2018Updated 7 years ago
- Camera controls for 2D scrolling, rotation and zooming☆12Nov 19, 2015Updated 10 years ago
- the cornell box raymarched in GLSL, for tests☆14Apr 5, 2015Updated 10 years ago
- Extract a contour on a simplicial complex☆11Aug 6, 2021Updated 4 years ago
- Extrudes a shape along a path☆28Mar 19, 2024Updated last year
- transforms a DOM element by string, matrix or components☆11Feb 27, 2016Updated 9 years ago
- Subdivides path into spline points☆15Aug 21, 2018Updated 7 years ago
- Fills an ndarray with a function☆20Jun 14, 2018Updated 7 years ago
- Generates icosphere meshes of varying levels of complexity☆38Nov 20, 2014Updated 11 years ago
- Draws static indexed geometry in WebGL☆13May 24, 2016Updated 9 years ago
- a soft gradient background in WebGL☆57Dec 17, 2015Updated 10 years ago
- turn a 2d shape into 3d with extrusion☆29Dec 18, 2017Updated 8 years ago
- Quantizes vertices to any bit precision☆14Mar 2, 2015Updated 10 years ago
- a high-level ray picking helper for 3D intersection☆19Feb 7, 2017Updated 9 years ago
- It serializes http.ClientRequest as curl(1) command string☆38Nov 22, 2013Updated 12 years ago
- Completely reset the state of a WebGL context, deleting any allocated resources☆19Oct 26, 2014Updated 11 years ago
- glslify transform that provides you with a cleaner module import/export syntax☆14Dec 6, 2015Updated 10 years ago
- gamma-to-linear convenience utilities☆16May 17, 2015Updated 10 years ago