mikolalysenko / refine-meshLinks
Iterative mesh refinement
☆79Updated 10 years ago
Alternatives and similar repositories for refine-mesh
Users that are interested in refine-mesh are comparing it to the libraries listed below
Sorting:
- ☆29Updated 10 years ago
- A javascript implementation of the Catmull-Clark subdivision surface algorithm☆112Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- colormaps for glsl shaders☆72Updated 9 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- Convenience module for FBO-driven particle simulations.☆59Updated 10 years ago
- Experimental ES6 WebGL engine☆76Updated 8 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 9 years ago
- test if a ray intersects an aabb in 3d space☆20Updated 10 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- ☆35Updated 6 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 8 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- Arbitrary dimensional level sets☆105Updated 4 years ago
- WebGL framebuffer wrapper☆58Updated 8 years ago
- Modular scene graph for composing and manipulating objects in a 3D scene.☆62Updated 8 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- A browserify transform that transparently enables live reloading of your shaders when using glslify.☆41Updated 9 years ago
- 👾 A free form mesh sculpting tool☆38Updated 10 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Basic mesh rendering module☆25Updated last year
- Clean up messy planar straight line graphs☆47Updated 8 years ago
- A collection of modifiers and operations for distance field equations☆116Updated 5 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- A 3D spherical coordinates camera with inertia☆37Updated 7 years ago