mikolalysenko / normals
Computes normals for triangulated meshes
☆17Updated 8 years ago
Related projects: ⓘ
- 2D scatter plots☆11Updated 5 years ago
- example gallery for regl☆14Updated 4 years ago
- Draws static indexed geometry in WebGL☆12Updated 8 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 9 years ago
- Vertex array object wrapper for WebGL☆24Updated 5 years ago
- Linear interpolation between multiple arrays☆13Updated 3 years ago
- A camera for regl☆47Updated 4 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Updated 7 years ago
- Quantizes vertices to any bit precision☆14Updated 9 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆49Updated 5 years ago
- A Quickhull 3D implementation in javascript.☆15Updated 10 years ago
- Path smoothing for vector valued input curves☆18Updated last year
- Basic command line tool that converts an OBJ file into a simplicial complex☆14Updated 6 years ago
- Generate 3d box geometry☆10Updated 8 years ago
- Exact polygon boolean operations☆19Updated 9 years ago
- Fire particle system made with regl☆17Updated 8 years ago
- experiments with http://regl.party☆11Updated 7 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 5 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆20Updated 6 years ago
- list of 2D and 3D mesh modules☆14Updated 8 years ago
- turn a 2d shape into 3d with extrusion☆30Updated 6 years ago
- Basic mesh rendering module☆24Updated 4 months ago
- visual feedback effect for regl meshes☆7Updated 7 years ago
- build 3d scenes with shapes and lights using stack.gl☆16Updated 7 years ago
- The Stanford bunny☆19Updated 10 years ago
- triangulates a series of 2D contours☆16Updated 5 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- Compute mesh normals using angle weights☆22Updated 3 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Multiplex a regl instance across different DOM elements☆22Updated last month