mikolalysenko / normalsLinks
Computes normals for triangulated meshes
☆18Updated 9 years ago
Alternatives and similar repositories for normals
Users that are interested in normals are comparing it to the libraries listed below
Sorting:
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Exact polygon boolean operations☆20Updated 10 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- Generate a series of 2D contour meshes over a heightmap☆24Updated 10 years ago
- Generate 3d box geometry☆10Updated 10 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- A camera for regl☆48Updated 6 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- example gallery for regl☆15Updated 5 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- turn a 2d shape into 3d with extrusion☆29Updated 8 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 9 years ago
- ☆35Updated 6 years ago
- Arbitrary dimensional level sets☆105Updated 4 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 10 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- colormaps for glsl shaders☆76Updated 9 years ago
- WebGL texture wrapper☆57Updated 9 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆16Updated 2 years ago
- Basic mesh rendering module☆25Updated last year
- Path smoothing for vector valued input curves☆19Updated 3 years ago
- Reuse typed arrays☆75Updated 4 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- list of 2D and 3D mesh modules☆14Updated 10 years ago
- Find a bounding box for a set of points☆24Updated 10 years ago
- test if a ray intersects an aabb in 3d space☆20Updated 10 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago