Experience-Monks / ray-3d
a high-level ray picking helper for 3D intersection
☆19Updated 7 years ago
Alternatives and similar repositories for ray-3d:
Users that are interested in ray-3d are comparing it to the libraries listed below
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- Linear interpolation between multiple arrays☆13Updated 3 years ago
- Stream of consciousness programmed WebGL visualizations☆16Updated 7 years ago
- Mouse/touch-draggable first-person camera☆17Updated 9 years ago
- gets a plane's normal from 3 points☆12Updated 9 years ago
- visual feedback effect for regl meshes☆7Updated 8 years ago
- Create a base64 data URI☆16Updated 6 years ago
- A marriage between regl and shadertoy to search, load and render shadertoys☆9Updated 8 years ago
- A common interface for 3D cameras☆10Updated 10 years ago
- Mouse state change listener☆15Updated 8 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- Find a bounding box for a set of points☆23Updated 9 years ago
- Quantizes vertices to any bit precision☆14Updated 9 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 6 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 5 years ago
- integrates scroll and flick physics☆29Updated 8 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 9 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- A smart worker pool for Browserify.☆47Updated 8 years ago
- Captures mouse events on an element and translates them to trackball-like motion.☆18Updated 6 years ago
- A JavaScript tree implementation designed to be efficiently "flattened" and sorted.☆41Updated 7 years ago
- Applies browserify transforms to your source code, without actually bundling it.☆27Updated 7 years ago
- test a shader's gl_FragColor output on a 1x1 canvas☆18Updated 8 years ago
- Get the current ergonomic viewport☆14Updated 9 years ago
- experiments with http://regl.party☆11Updated 8 years ago
- Complementary error function.☆14Updated 8 years ago
- project 3D point into 2D window space☆10Updated 9 years ago
- Audio helper toolbox for regl☆35Updated 7 years ago
- Read out the contents of a floating-point gl-texture2d☆11Updated 8 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago