Experience-Monks / heightmap-contoursLinks
Generate a series of 2D contour meshes over a heightmap
☆24Updated 9 years ago
Alternatives and similar repositories for heightmap-contours
Users that are interested in heightmap-contours are comparing it to the libraries listed below
Sorting:
- Given a heightmap, generate a "contoured" terrain mesh☆26Updated 9 years ago
- Arbitrary dimensional level sets☆104Updated 3 years ago
- triangulates a series of 2D contours☆16Updated 6 years ago
- Exact polygon boolean operations☆20Updated 10 years ago
- Notes on continuous-integration testing WebGL applications and libraries.☆31Updated 8 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 10 years ago
- Any dimensional convex hull☆39Updated 10 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- Draw 2d polyline with regl☆59Updated last year
- ray - quadtree intersection + traversal for 2d "voxels"☆17Updated 9 years ago
- Automatic in-shader interpolation for regl buffers☆30Updated 2 years ago
- Computes normals for triangulated meshes☆18Updated 9 years ago
- Extracts a rectilinear polygon contour from a binary image☆25Updated 11 years ago
- Basic command line tool that converts an OBJ file into a simplicial complex☆14Updated 7 years ago
- Read floating point values back from WebGL☆44Updated 10 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- Smoothly animating points with regl☆80Updated 7 years ago
- A camera for regl☆48Updated 5 years ago
- Extract a contour on a simplicial complex☆11Updated 4 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- Draw pretty lines in WebGL with the Canvas2D API.☆31Updated 5 years ago
- Reuse typed arrays☆76Updated 3 years ago
- Hierarchically snap round a set of 2d points for optimizing level of detail rendering in WebGL☆14Updated 6 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 9 years ago
- Path smoothing for vector valued input curves☆19Updated 2 years ago
- turn a 2d shape into 3d with extrusion☆30Updated 7 years ago
- Find a bounding box for a set of points☆24Updated 9 years ago