freeman-lab / extrude
turn a 2d shape into 3d with extrusion
☆30Updated 7 years ago
Alternatives and similar repositories for extrude:
Users that are interested in extrude are comparing it to the libraries listed below
- Extrudes a shape along a path☆28Updated 10 months ago
- Computes normals for triangulated meshes☆17Updated 8 years ago
- Draw 2d polyline with regl☆59Updated last year
- Centers vertices around a point.☆11Updated 2 years ago
- Read floating point values back from WebGL☆42Updated 10 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 6 years ago
- Draw pretty lines in WebGL with the Canvas2D API.☆30Updated 5 years ago
- Exact polygon boolean operations☆19Updated 9 years ago
- triangulates a series of 2D contours☆16Updated 5 years ago
- Reuse typed arrays☆75Updated 3 years ago
- 2D axes☆29Updated 9 months ago
- proj4 coordinate transforms in glsl☆38Updated 3 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- Extracts a rectilinear polygon contour from a binary image☆24Updated 10 years ago
- Create a WebGL context now!☆64Updated 10 years ago
- Basic mesh rendering module☆25Updated 9 months ago
- Populate <canvas> with SDF font atlas texture☆22Updated 6 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- Highly extendable instanced line rendering in a single draw call☆22Updated last year
- Generate a series of 2D contour meshes over a heightmap☆24Updated 9 years ago
- bspline interpolation☆12Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- A camera for regl☆48Updated 5 years ago
- FFT for ndarrays☆48Updated 8 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Updated 8 years ago
- Node-based Shader Library for Three.js☆92Updated 5 years ago
- Hierarchically snap round a set of 2d points for optimizing level of detail rendering in WebGL☆14Updated 6 years ago
- Surface Simplification via Quadric Error Metrics☆80Updated 7 years ago