Structured light scanning package
☆23Dec 11, 2011Updated 14 years ago
Alternatives and similar repositories for MapTools-SL
Users that are interested in MapTools-SL are comparing it to the libraries listed below
Sorting:
- Structured light graycode encoding/decoding for openFrameworks☆43Aug 21, 2023Updated 2 years ago
- A 3D hand skeleton reconstruction setting for Touch Designer from Leap Motion☆11Oct 31, 2015Updated 10 years ago
- Code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.☆14Nov 26, 2013Updated 12 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 11 years ago
- ☆13Jun 6, 2016Updated 9 years ago
- Unity scripts that enable the user to export or load ragdolls☆14Mar 26, 2015Updated 10 years ago
- An implementation of multiscale turing patterns with openFrameworks and OpenCV.☆18Mar 15, 2013Updated 12 years ago
- This demo sorts an SSBO composed of generic OriginalData structures according to a particular value in the OriginalData structure. This …☆18Jul 16, 2017Updated 8 years ago
- Implementation of radix sort on OpenGL Compute shader and C++ AMP☆12Feb 20, 2016Updated 10 years ago
- Solve extrinsics and intrinsics for a set of cameras, projectors based on image point correspondences (e.g. from structured light)☆22Jul 5, 2012Updated 13 years ago
- ☆14Oct 5, 2017Updated 8 years ago
- Working clone of pbd based fluids by Korzen☆17May 17, 2015Updated 10 years ago
- Unreal Engine Python Plugin☆34Nov 11, 2017Updated 8 years ago
- Yet Another GL Framework☆15Feb 4, 2017Updated 9 years ago
- Radix Sort implemented in DirectCompute☆21Feb 5, 2014Updated 12 years ago
- ofxColorQuantizer☆24Jul 23, 2023Updated 2 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Dec 24, 2015Updated 10 years ago
- A plugin for Unreal Engine 4 allowing it to communicate with other applications over the Open Sound Control protocol.☆28Sep 28, 2014Updated 11 years ago
- A CHOP for scheduling events based on the systems time.☆21Oct 25, 2019Updated 6 years ago
- compute shaders and physics in unity☆24Sep 24, 2018Updated 7 years ago
- Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod☆21Jan 11, 2016Updated 10 years ago
- Class to fill holes in a depth image (e.g. from Kinect)☆29Jan 6, 2011Updated 15 years ago
- Braitenberg Vehicle simulations using FloraJS.☆28May 31, 2014Updated 11 years ago
- A UE4 plugin that allows you to import and play a movie as a texture☆66Sep 4, 2014Updated 11 years ago
- Grasshopper <-> TouchDesigner Geometry i/o Bridge☆32Nov 6, 2015Updated 10 years ago
- C++ / DirectX sample showing usage of joint orientations included in the body data returned by Kinect v2 sensor SDK. Code supporting blog…☆22Apr 6, 2015Updated 10 years ago
- Spout Plugin for Unreal Engine☆22Feb 7, 2022Updated 4 years ago
- ☆26Jun 29, 2018Updated 7 years ago
- Automatically exported from code.google.com/p/structured-light☆25Jul 2, 2015Updated 10 years ago
- collection of random files☆31Jan 3, 2024Updated 2 years ago
- ☆29Sep 30, 2018Updated 7 years ago
- ☆30Jun 14, 2017Updated 8 years ago
- Kinect plugin for Unreal Engine4.☆32Mar 4, 2015Updated 10 years ago
- Simple system for hot-reloading C++ classes in order to sketch ideas and algorithms☆29Dec 29, 2023Updated 2 years ago
- Modular patching system for Compute & Geometry shaders in DX11/vvvv☆26Sep 28, 2022Updated 3 years ago
- Pacman-like game used for teaching software testing.☆10Sep 22, 2014Updated 11 years ago
- three.js extension to get screen space lens flare☆32Sep 12, 2014Updated 11 years ago
- Voronoi Diagram with Fortune's Algorithm implementation☆43Apr 25, 2015Updated 10 years ago