vinceallenvince / Braitenberg-VehiclesLinks
Braitenberg Vehicle simulations using FloraJS.
☆28Updated 11 years ago
Alternatives and similar repositories for Braitenberg-Vehicles
Users that are interested in Braitenberg-Vehicles are comparing it to the libraries listed below
Sorting:
- Projects I created for my talk at the Eyeo Festival.☆219Updated 5 years ago
- ☆90Updated 6 years ago
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆105Updated 9 years ago
- ☆118Updated 9 years ago
- Space Colonization algorithm implementation in openFrameworks☆68Updated 5 years ago
- A collection of 2D/3D spatial hashing algorithms. Useful for quick nearest neighbor calculations.☆107Updated 6 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- ☆51Updated 4 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆102Updated 2 years ago
- A constructive solid geometry (mesh boolean) addon for openFrameworks.☆50Updated 7 years ago
- GLSL renderer for video production☆42Updated 8 years ago
- GPU Fluid Simulation with a collisions layer☆81Updated 8 years ago
- ☆133Updated 8 years ago
- Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain☆58Updated 5 years ago
- OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks☆114Updated 13 years ago
- Lux Lingua introduction at SFPC☆23Updated 9 years ago
- an openFrameworks addon for shading, lighting, lens simulation.☆87Updated last year
- library to generate 2D/3D geometries☆101Updated 3 years ago
- Cut-and-project tiling generator.☆62Updated 2 years ago
- Save PNG frames from Shadertoy☆61Updated last year
- a generative algorithm☆58Updated 9 years ago
- Wave Function Collapse 3D | openFrameworks Addon☆42Updated 5 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆41Updated 10 years ago
- The repo for vertexshaderart.com☆140Updated last year
- Various quick sketches☆70Updated 10 months ago
- Resonate 2015 "Realtime Or It Didn't Happen" Workshop☆61Updated 10 years ago
- ☆35Updated 10 years ago
- A bunch of distance field primitives for ray marching☆202Updated 5 years ago
- ☆61Updated 7 years ago
- GLSL Shader examples for Processing☆40Updated 8 years ago