compute shader basic code with OpenGL ES 3.2 (Android & Linux)
☆25Jan 9, 2018Updated 8 years ago
Alternatives and similar repositories for gles32_compute_shader_basic
Users that are interested in gles32_compute_shader_basic are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- minimal macOS Metal application☆41Jul 3, 2018Updated 8 years ago
- OpenGL 4 examples☆20Jun 8, 2015Updated 11 years ago
- android OpenGL ES rendering,shader,pbo,TEXTURE_EXTERNAL_OES,draw&mediacodec_inputsurface,EGLImageKHR.☆17Aug 1, 2018Updated 8 years ago
- ☆12Dec 30, 2017Updated 8 years ago
- Unity3D中的Tripanar地形——一种避免垂直面贴图拉伸问题的算法☆11Jan 25, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Simple implementation showing how to load the ETC2 texture compression format☆27Jul 11, 2014Updated 12 years ago
- A parallel mesh simplifier based on CUDA.☆11Jan 11, 2020Updated 6 years ago
- Sample Android app demonstrating OpenGL-ES 2.0 shader programs☆30Jul 27, 2016Updated 10 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Sep 16, 2018Updated 7 years ago
- using C, no external dependencies☆14Feb 11, 2026Updated 6 months ago
- NASM/GoLink OpenGL 1k Framework☆13Dec 25, 2017Updated 8 years ago
- Provides concise examples of modern OpenGL / ES with Java and Android.☆75Apr 11, 2016Updated 10 years ago
- Android Sceneform integration with the Bullet Physics engine☆11Dec 15, 2018Updated 7 years ago
- ☆12Feb 13, 2018Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- various spline algorithms computed on the GPU☆15Mar 5, 2013Updated 13 years ago
- ☆13Nov 23, 2016Updated 9 years ago
- ☆10Apr 24, 2022Updated 4 years ago
- A fork of the OpenGL® Registry for code generation tools and upstreaming proposed fixes.☆16Oct 31, 2019Updated 6 years ago
- Android OpenCV Sample Code to Detect and Track Face using Camshift API. Press the Menu , "Start" to start Tracking☆14Sep 18, 2022Updated 3 years ago
- Convert OpenImages labels to be used for YOLOv3☆14Feb 9, 2020Updated 6 years ago
- This is a project modified on the basis of ORB-SLAM2 to use your own camera of PC or video.☆10May 14, 2018Updated 8 years ago
- ☆13Nov 14, 2022Updated 3 years ago
- A hacked together tool to convert gear screenshots into jsons that can be used in an optimizer for Epic Seven☆12Nov 27, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- MesaLock Linux packages.☆13Dec 19, 2018Updated 7 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆27Oct 20, 2017Updated 8 years ago
- Tool for saving HDR file as RGBM, RGBD, RGBE or LogLuv TGA file.☆12Oct 28, 2023Updated 2 years ago
- Unity CommandBuffer Examples☆25Feb 13, 2018Updated 8 years ago
- A C CUDA implementation of the Lucas Kanade Optical Flow Algorithm☆13Dec 10, 2019Updated 6 years ago
- Domain-specific language for IIR filters☆17Sep 28, 2016Updated 9 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆22Dec 9, 2021Updated 4 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25May 12, 2019Updated 7 years ago
- Object-oriented C++ Java native interface(JNI) generator.☆11Dec 16, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- Estimate dense depth maps from RGB image and sparse depth maps☆14Oct 4, 2018Updated 7 years ago
- Polar decomposition of a 3x3 matrix☆14May 28, 2019Updated 7 years ago
- 4Kb demo apolonian variations☆19Jan 21, 2019Updated 7 years ago
- Source code of NA-LOAM: Normal-based Adaptive LiDAR Odometry and Mapping☆16Aug 17, 2024Updated 2 years ago
- Used for code placed on blog☆24Feb 19, 2024Updated 2 years ago
- Convert image into Shadertoy script that displays it☆27Dec 29, 2018Updated 7 years ago