grapefrukt / unity-builddataLinks
☆10Updated 4 years ago
Alternatives and similar repositories for unity-builddata
Users that are interested in unity-builddata are comparing it to the libraries listed below
Sorting:
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆69Updated 3 years ago
- URP Texel Lighting☆42Updated 3 years ago
- ☆47Updated 2 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- functional but not necessarily out of the box toolset for authoring non-destructive terrain in unity☆13Updated 2 years ago
- Extended version of the Unity Terrain Stamp Tool☆55Updated 3 years ago
- A remote developer console for Unity☆43Updated 3 years ago
- Unity tool to pack texture assets via any custom material/shader.☆34Updated 3 years ago
- Wrappers for all the .NET collections in System.Collections.Generic that allow them to be used with the Unity editor and its serializatio…☆34Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 5 years ago
- Unity Burst Job support for LibNoise.☆17Updated 5 years ago
- A micro-framework to manage unique IDs in scenes with Unity☆40Updated 2 weeks ago
- ☆105Updated 4 years ago
- Fence Layout tool for Unity☆23Updated 3 years ago
- ☑️️ Generate Trello cards directly from Unity☆41Updated 4 years ago
- Hotspot UV for Unity with ProBuilder support☆71Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated 2 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 6 years ago
- The Vodeo ECS Framework for Unity that leverages Burst and Jobs☆32Updated 3 years ago
- Slightly cleaned up, standalone tools I'm using for project Big Hops☆11Updated 3 years ago
- Fake stop motion effect for Unity☆36Updated 4 years ago
- Tools to make Unity3D UI connections better.☆52Updated last month
- A periodical texturing in Unity☆71Updated 3 years ago
- Additional types and functionality☆24Updated 4 years ago
- Make transitions look nicer with non-linear interpolation☆48Updated last year
- ☆94Updated 5 years ago
- Package for taking gameplay screenshots in the Unity Editor across all three pipeline types☆60Updated 4 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆17Updated 4 years ago
- ☆49Updated 4 years ago
- A node for Shader Graph that allows you to create custom decals.☆70Updated 5 years ago