5argon / ECS.HybridTextMesh
Use Transform systems and Hybrid Renderer to render pre-generated meshes of glyphs.
☆29Updated 5 years ago
Alternatives and similar repositories for ECS.HybridTextMesh:
Users that are interested in ECS.HybridTextMesh are comparing it to the libraries listed below
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 4 months ago
- General Utilities for Unity☆30Updated last year
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- Command based scriptable build pipeline for Unity 3D☆49Updated 3 months ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- UnityEvent and System.Func had a child☆27Updated 3 years ago
- Enable Drag&Drop subassets in Unity☆36Updated 4 years ago
- Library of procedural generation code for use in Unity☆49Updated last year
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆42Updated last year
- A simple mesh data viewer for Unity.☆23Updated 3 years ago
- ☆32Updated 3 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆49Updated 4 months ago
- Unity editor extension for easily embedding UPM packages in your project☆29Updated 4 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Burst Compatible Linq Implementations☆24Updated 8 months ago
- This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS☆34Updated 4 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 2 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Set material properties right from component for Unity.☆48Updated 2 years ago
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆34Updated 2 years ago
- The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigatio…☆37Updated 3 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 3 years ago
- An editor extension for the Unity game engine.☆43Updated 3 years ago
- Enables you to inspect and edit object references, and easily embed such objects as subassets.☆46Updated 3 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- Reactive node system for Unity☆44Updated last year