fuqunaga / RapidGUI
Unity OnGUI(IMGUI) extensions for Rapid prototyping/development
☆346Updated 2 years ago
Alternatives and similar repositories for RapidGUI:
Users that are interested in RapidGUI are comparing it to the libraries listed below
- Unity primitive mesh generator as an asset importer☆346Updated last year
- Projection Decals for Unity's Universal Render Pipeline.☆534Updated last year
- Code-based UI library for development menus for Unity☆447Updated last week
- An Asset Dependency Graph for Unity☆356Updated 4 years ago
- Task Animation Library for Unity☆395Updated last year
- Native Collection Types for Unity☆418Updated last year
- A set of single script utils used throughout my projects☆304Updated 8 months ago
- Motion Blur for Unity's Universal Render Pipeline.☆271Updated 3 years ago
- Visual Scripting Framework for Unity☆255Updated 3 years ago
- Kamakura Shaders☆351Updated 6 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆513Updated 2 years ago
- Showing off the power of shader properties in Unity☆406Updated 4 years ago
- An example of controlling particle system from timeline.☆563Updated 3 years ago
- A Unity package to make runtime procedural mesh generation more flexible.☆359Updated last year
- A generic graph made off the UIElement GraphView built into Unity.☆214Updated 4 years ago
- Simple verlet integration simulator for Unity.☆270Updated 6 years ago
- Customizable Object Pooling for Unity.☆226Updated 2 years ago
- A package for playing sequential image sequences in Unity Timeline☆286Updated 8 months ago
- Speeding up your Inspector workflow in Unity 3D☆347Updated 3 weeks ago
- This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!☆255Updated 4 years ago
- Debugging utilities for Unity☆547Updated 5 months ago
- Draggable, resizable, dockable and stackable UI panel solution for Unity 3D☆757Updated 3 weeks ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆309Updated 5 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆259Updated last year
- Vegetation shader with alpha blended rendering and touch bending effect☆543Updated last year
- Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.☆488Updated 11 months ago
- A collection of shaders written in CG/ShaderLab for Unity.☆244Updated 5 years ago
- Unity runtime node editor using with Unity UI.☆435Updated last year
- Example project for Unity 2020.1 Mesh API improvements☆733Updated 2 years ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆562Updated 2 months ago