Jengamon / ruwren
A Rustified binding for Wren
☆40Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for ruwren
- A Minimalistic ASCII/Tiled Game Engine☆10Updated 3 years ago
- 🗺️ A Rust crate for parsing projects and levels created with Ogmo Editor 3☆16Updated 3 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 3 years ago
- A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.☆98Updated last year
- An easy to build and use set of SDL2 bindings.☆60Updated last year
- 🎮 An even simpler 2D game framework written in Rust☆37Updated 3 weeks ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago
- ☆11Updated 2 months ago
- Modular and lightweight spritesheet packer 🐑☆89Updated last year
- ☆12Updated 3 years ago
- A parser for the aseprite sprite editor files☆31Updated 7 months ago
- A tweening library for Rust☆59Updated last month
- Engine / framework for creating highly customizable and user modable action RPG's☆63Updated 2 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last week
- ☆9Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Rust bindings to sokol (https://github.com/floooh/sokol).☆35Updated 8 months ago
- Rust parser for MagicaVoxel .vox files.☆53Updated last month
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated last year
- Bevy plugin to use console to get information from ECS☆25Updated 2 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated 8 months ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆24Updated last week
- A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves☆51Updated 2 years ago
- Batteries included ECS library for rust with entity relations and much more☆79Updated this week
- Custom RON Assets for Bevy☆37Updated 2 years ago
- a generated entity component system 🦎☆106Updated last month
- Bevy AssetIO plugin that can load assets from optionally obfuscated zip files☆14Updated 3 years ago
- A game development framework that provides basic tooling and a content authoring workflow☆57Updated 4 years ago
- egui integration for Tetra.☆19Updated last year