This is a networked physics sample for Rift built in Unity.
☆314Aug 30, 2021Updated 4 years ago
Alternatives and similar repositories for oculus-networked-physics-sample
Users that are interested in oculus-networked-physics-sample are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆167Nov 15, 2020Updated 5 years ago
- Unity multiplayer packages and samples☆1,300Dec 20, 2022Updated 3 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆195Jul 27, 2019Updated 6 years ago
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆39Jan 30, 2023Updated 3 years ago
- An example implementation of NAT Punchthrough combined with Unity's UNet HLAPI.☆96Jun 25, 2017Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A Client/Server Network State-Synchronization Layer for Games☆160Feb 24, 2018Updated 8 years ago
- A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d☆563Oct 26, 2023Updated 2 years ago
- Source code for the bit-packing 101 blog post at http://www.kinematicsoup.com/news/2016/9/6/data-compression-bit-packing-101☆26Sep 6, 2016Updated 9 years ago
- A network library for client/server games written in C++☆2,670Nov 20, 2025Updated 4 months ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆150Nov 25, 2017Updated 8 years ago
- Gems of Unity Labs for our user-base.☆730Mar 1, 2023Updated 3 years ago
- See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy☆1,487Aug 15, 2022Updated 3 years ago
- A pure managed C# implementation of the Netcode.IO spec☆264Feb 9, 2023Updated 3 years ago
- Gaffer's Network compression challenge☆100Mar 17, 2015Updated 11 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Package for Unity3D to synchronize GameObjects, Resources and Components with multiple Unity clients over websockets.☆41May 6, 2020Updated 5 years ago
- A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.☆127Sep 16, 2017Updated 8 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 6 years ago
- Secure client/server connections over UDP☆2,564Jan 28, 2026Updated 2 months ago
- ☆30Feb 24, 2015Updated 11 years ago
- A bezier Spline system for Unity.☆109May 4, 2019Updated 6 years ago
- Simple UI Line. LineUI generate line mesh and render as ui element.☆19Jan 7, 2026Updated 3 months ago
- this is a guide to the Unity job system circa 2019☆1,429Aug 7, 2025Updated 8 months ago
- The C# math library used in Unity providing vector types and math functions with a shader like syntax☆1,439Jan 6, 2026Updated 3 months ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆12Jul 22, 2018Updated 7 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆170Jun 12, 2019Updated 6 years ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆49Dec 4, 2025Updated 4 months ago
- An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.☆313Jun 6, 2022Updated 3 years ago
- Resonance Audio SDK for Unity☆297Sep 16, 2018Updated 7 years ago
- Packet acknowledgement system for UDP☆639Mar 4, 2026Updated last month
- 效率最高的对象池(整合进Warehouser了,请关注~)☆10Jul 1, 2017Updated 8 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47May 18, 2018Updated 7 years ago
- RANDOM NUMBERS IN UNITY C# scripting☆14Nov 24, 2011Updated 14 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A collection of some of the neat math and physics tricks that I've collected over the last few years.☆4,723Aug 24, 2024Updated last year
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆187Nov 15, 2021Updated 4 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- Code samples using the animation C# jobs feature.☆530Dec 22, 2020Updated 5 years ago
- A basic prefab painter for the Unity3D game engine.☆88Jan 13, 2020Updated 6 years ago
- ☆8,093Updated this week
- Export scene from Unity so you can use PhysX 3 to rebuild the scene☆63Sep 13, 2017Updated 8 years ago