fbsamples / oculus-networked-physics-sample
This is a networked physics sample for Rift built in Unity.
☆310Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for oculus-networked-physics-sample
- A dynamic, loose octree implementation for Unity written in C#☆305Updated 4 years ago
- Port of Triangle.NET for unity☆175Updated 6 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆443Updated 5 years ago
- An open source screen space reflections implementation for Unity3D 5.☆381Updated 7 years ago
- A highly customizable implementation of Subpixel Morphological Antialiasing for Unity☆425Updated 5 years ago
- NVIDIA Hair Works Integration for Unity☆388Updated 8 years ago
- Gems of Unity Labs for our user-base.☆716Updated last year
- A container for all sorts of handy shaders.☆524Updated 7 years ago
- Mesh simplification for Unity.☆363Updated 3 years ago
- An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.☆303Updated 2 years ago
- A simple lil demo showing a jobified physics system☆225Updated 4 years ago
- Screen Space Ambient Obscurance image effect for Unity☆327Updated 7 years ago
- Volumetric Fog for Unity☆777Updated 4 years ago
- Unity3D Incremental C# Compiler using Roslyn☆354Updated 5 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆680Updated 4 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆203Updated 8 years ago
- ☆762Updated 3 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆745Updated 5 years ago
- Unity ECS example for special effects☆562Updated 6 years ago
- Alloy physical shader framework for Unity.☆276Updated 6 years ago
- ☆199Updated 6 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆471Updated 6 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆363Updated 7 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆393Updated 2 years ago
- ☆246Updated 4 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆264Updated 5 years ago
- Basic implementation of Disruptor for Unity3d☆200Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆531Updated 3 years ago