mikolalysenko / conway-hartLinks
A port of George Hart's implementation/extension of Conway's polyhedral notation to CommonJS
☆71Updated 12 years ago
Alternatives and similar repositories for conway-hart
Users that are interested in conway-hart are comparing it to the libraries listed below
Sorting:
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- colormaps for glsl shaders☆70Updated 8 years ago
- Differential growth, inspired by @inconvergent☆16Updated 9 years ago
- ☆35Updated 6 years ago
- half edge mesh data structure in js☆66Updated 8 years ago
- WebGL node editor for Signed Distance Functions☆110Updated 8 years ago
- A collection of modifiers and operations for distance field equations☆115Updated 4 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- ☆29Updated 9 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- signed distance function to obj with gpu.js☆15Updated 2 years ago
- glsl function for making cosine palettes☆34Updated 9 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- render ShaderToy demos to PNG☆63Updated 9 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- A simulator for OpenGL ES 1.0 Shader Language written in JavaScript.☆102Updated 5 years ago
- Rendering library for web-based painting applications. Includes WebGL and software (2D canvas) backends.☆58Updated 5 years ago
- A browserify transform that transparently enables live reloading of your shaders when using glslify.☆41Updated 8 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Arbitrary dimensional level sets☆104Updated 3 years ago
- 2D Computational Geometry for Javascript☆24Updated 8 years ago
- tools for modeling signed distance functions with hiccup-like language☆22Updated 2 years ago