erwincoumans / xenocollide
XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license
☆46Updated 10 years ago
Alternatives and similar repositories for xenocollide:
Users that are interested in xenocollide are comparing it to the libraries listed below
- Automatic conservative mesh occluder generation by box filling☆125Updated 5 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆60Updated 6 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- ☆63Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Hexagonal Prism Bounding Volume☆44Updated 5 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- Physics Engine Evaluation Lab☆156Updated 4 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- 2D rectangular bin packing with option for item removal☆98Updated 6 months ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- ☆28Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- ☆24Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago