cdcseacave / VCGLinks
The Visualization and Computer Graphics Library (VCG) fork of
☆47Updated last month
Alternatives and similar repositories for VCG
Users that are interested in VCG are comparing it to the libraries listed below
Sorting:
- 3D geometry processing environment☆83Updated 9 years ago
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- Computes the 3D Delaunay triangulation on the GPU☆131Updated 4 years ago
- Automatic topology repair and editing of 3D models.☆35Updated 2 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- A fast surface reconstruction method from Hermite points☆33Updated 9 years ago
- ☆165Updated 4 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- Smoothing assignment for Geometry Processing course☆44Updated 2 years ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 5 years ago
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆77Updated 6 years ago
- Fitting subdivision surfaces to data☆31Updated 7 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 7 months ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆38Updated last month
- Mepp - 3D MEsh Processing Platform☆49Updated 7 years ago
- OpenGP☆81Updated 3 years ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆29Updated 8 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆91Updated 9 years ago
- auto UV mapping for triangular mesh☆41Updated 9 years ago
- Least squares conformal mapping implemented in C++☆115Updated 5 years ago
- C++ Shape Analysis and Geometry Processing☆40Updated last year
- A C++ geometry processing library☆50Updated 4 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 7 years ago
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆60Updated 6 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated 7 months ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆172Updated 7 years ago
- Mepp2 - 3D MEsh Processing Platform☆78Updated 2 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆330Updated 2 years ago
- Hex-mesh simplification and optimization☆49Updated 7 years ago