Implementation for Gradient-domain ReSTIR Path Tracing paper
☆17Feb 21, 2026Updated 4 months ago
Alternatives and similar repositories for gradient-restir
Users that are interested in gradient-restir are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Bidirectional Path Tracing, with caustics, with ReSTIR☆19Mar 2, 2026Updated 4 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆48May 13, 2026Updated 2 months ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- [SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering☆19May 23, 2026Updated last month
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆12Feb 25, 2025Updated last year
- ☆119Jan 18, 2024Updated 2 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- ☆17Sep 4, 2025Updated 10 months ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 11 months ago
- Gaussian Integral Linear Operators for Precomputed Graphics☆20Dec 2, 2025Updated 7 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆38Feb 11, 2026Updated 5 months ago
- Implementation of the SIGGRAPH 2026 paper "RCGP: Resource Contracts for Graphics Programming"☆20Jul 3, 2026Updated 2 weeks ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆49Apr 9, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆29Jul 15, 2025Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆44Sep 27, 2025Updated 9 months ago
- Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".☆28Feb 23, 2026Updated 4 months ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated 11 months ago
- Example implementation of new Optix 7.0.0 denoiser feature☆14Dec 11, 2019Updated 6 years ago
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆34Jun 25, 2026Updated 3 weeks ago
- Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]☆92Apr 8, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated 2 years ago
- ReSTIR-GI implementation in Mitsuba3☆18Jul 17, 2023Updated 3 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Dec 24, 2024Updated last year
- A wave-optical path tracer☆172Apr 4, 2026Updated 3 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆140Dec 3, 2025Updated 7 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- ☆23Jul 11, 2022Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆67Feb 5, 2021Updated 5 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Mar 9, 2026Updated 4 months ago
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Sep 5, 2022Updated 3 years ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 4 years ago
- NVIDIA Neural Shading SDK☆309May 20, 2026Updated 2 months ago