ejb004 / egui-wgpu-demoLinks
☆50Updated 7 months ago
Alternatives and similar repositories for egui-wgpu-demo
Users that are interested in egui-wgpu-demo are comparing it to the libraries listed below
Sorting:
- Starter template for winit, egui and wgpu project.☆59Updated 2 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆175Updated last week
- 3d transformation gizmo☆261Updated last month
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆311Updated 3 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.☆300Updated last month
- A minimal example of using Rust, wgpu, and egui without using eframe☆54Updated this week
- File dialog for egui☆113Updated 3 months ago
- ☆170Updated this week
- Backend code to use egui with wgpu.☆109Updated 2 months ago
- Validate wgsl in rust projects☆86Updated last month
- Shaders and other small Bevy examples☆204Updated last week
- A WGSL playground inspired by Shadertoy.☆108Updated last year
- egui bindings for macroquad☆110Updated last month
- Embed an idiomatic Bevy app inside your Leptos app with ease.☆88Updated 2 weeks ago
- Simple and customizable procedural noise generation library written in Rust.☆58Updated last month
- A reactive UI framework for Bevy☆162Updated 5 months ago
- Experimental real-time renderer with support for dynamic global illumination☆418Updated 2 months ago
- An integration to render with Vello in the Bevy game engine.☆202Updated this week
- Customizable egui node-graph library☆406Updated 2 weeks ago
- Fast prototyping 3D engine☆106Updated 3 years ago
- A tiling layout engine for egui with drag-and-drop and resizing☆386Updated 2 months ago
- A simple pan and orbit camera for the Bevy game engine☆242Updated last month
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆131Updated last year
- Markdown viewer for egui☆123Updated 2 months ago
- 📜A simple 2D text renderer for wgpu📜☆108Updated 2 months ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆220Updated 6 months ago
- N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.☆151Updated 8 months ago
- Basic first-person fly camera for the Bevy game engine☆193Updated 6 months ago
- Simple example on how to use egui with wgpu and winit.☆87Updated 2 years ago
- Full featured and customizable file dialog for egui☆127Updated this week