kaphula / winit-egui-wgpu-templateLinks
Starter template for winit, egui and wgpu project.
☆78Updated 4 months ago
Alternatives and similar repositories for winit-egui-wgpu-template
Users that are interested in winit-egui-wgpu-template are comparing it to the libraries listed below
Sorting:
- Docking support for egui – an immediate-mode GUI library for Rust☆568Updated last month
- 3d transformation gizmo☆290Updated 3 weeks ago
- Customizable egui node-graph library☆488Updated last month
- A tiling layout engine for egui with drag-and-drop and resizing☆475Updated last week
- A collection of useful crates for egui☆567Updated 3 weeks ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆81Updated 2 weeks ago
- 📁 Soothing pastel theme for egui☆306Updated last week
- Full featured and customizable file dialog for egui☆148Updated 2 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆188Updated 3 months ago
- ☆192Updated last month
- File dialog for egui☆120Updated 3 months ago
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆666Updated this week
- Markdown viewer for egui☆146Updated 2 months ago
- A simple pan and orbit camera for the Bevy game engine☆276Updated last month
- A library for rendering vector shapes using the Bevy game engine☆425Updated 2 months ago
- An integration to render vector graphics with Vello in the Bevy game engine.☆244Updated this week
- A language server implementation for WGSL and WESL☆598Updated this week
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆308Updated 2 months ago
- ☆52Updated last year
- Egui gui integration with winit and vulkano☆87Updated 8 months ago
- Shaders and other small Bevy examples☆239Updated 2 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.☆309Updated 2 months ago
- Toast notifications for the egui library☆115Updated 3 weeks ago
- Notifications library for egui☆164Updated 2 months ago
- Pathfinding using Polyanya☆449Updated 2 weeks ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆327Updated this week
- A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 …☆76Updated last week
- Backend code to use egui with wgpu.☆112Updated 4 months ago
- A reactive UI framework for Bevy☆187Updated 3 months ago
- Create egui themes.☆84Updated last year