toji / webxr-scene-optimization
A brief overview of techniques for optimizing 3D scenes for WebXR
☆21Updated 2 years ago
Alternatives and similar repositories for webxr-scene-optimization:
Users that are interested in webxr-scene-optimization are comparing it to the libraries listed below
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- A virtual keyboard heavily inspired by Google's Gboard. Build with WebXR/VR in mind.☆21Updated 4 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆17Updated last year
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 3 years ago
- ☆45Updated 3 years ago
- Realtime voxel global illumination in WebGL.☆19Updated last year
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated 9 months ago
- Pet Me!☆19Updated last year
- Variant of WebGL 2 particles demo tuned for WebXR☆34Updated 4 years ago
- Cool demo.☆19Updated last year
- Yet another voxels engine☆30Updated 3 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- ☆56Updated 3 years ago
- Adds physics to WebXR☆22Updated 2 years ago
- ☆14Updated 5 years ago
- ☆43Updated 6 years ago
- An A-Frame component for placing raytraced surfaces in a scene.☆27Updated 5 years ago
- ☆23Updated 4 months ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆37Updated 2 weeks ago
- INACTIVE - Performance tests for canvas and webgl☆19Updated 8 months ago
- WebGPU trial☆48Updated 5 years ago
- Chromium build with hardware accelerated ray tracing☆60Updated 4 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Only One-pass Shader☆26Updated last year
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago