deplinenoise / tundra
Tundra is a code build system that tries to be accurate and fast for incremental builds
☆458Updated 2 months ago
Alternatives and similar repositories for tundra
Users that are interested in tundra are comparing it to the libraries listed below
Sorting:
- A collection of interoperable minimalistic C libraries☆138Updated 5 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆331Updated 7 months ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆339Updated 6 years ago
- A tiny webserver for game development☆279Updated last year
- Blog posts☆129Updated 7 years ago
- microprofile - embeddable CPU/GPU profiler☆497Updated last year
- ☆610Updated 3 years ago
- C++ Reflection using clang☆276Updated 2 years ago
- Advanced DXTc texture compression library☆143Updated 8 years ago
- Various single-file C libraries.☆286Updated 7 years ago
- Memory Tracing Software☆435Updated 3 years ago
- ☆472Updated 6 years ago
- Small collection of debug-related drop-in c/c++-utils☆251Updated 3 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆268Updated 7 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆161Updated 8 years ago
- A Utility for Measuring C++ Code Bloat☆121Updated 6 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆562Updated 6 months ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆576Updated 4 years ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- ☆386Updated 2 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆348Updated 3 months ago
- Win32/64 executable size reporting☆259Updated last year
- Signed Distance Field Builder for Contour Texturing☆233Updated 4 years ago
- OpenGL and Vulkan header and loader generator.☆205Updated 7 months ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆281Updated 5 years ago
- ISPC Texture Compressor☆453Updated 7 months ago