whendricso / MultiGameLinks
MultiGame is a tool for rapid development in Unity
☆17Updated 2 weeks ago
Alternatives and similar repositories for MultiGame
Users that are interested in MultiGame are comparing it to the libraries listed below
Sorting:
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Unity Editor extension for drawing grids☆26Updated 7 years ago
- Core utilities for Unity3D☆16Updated 9 months ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 9 years ago
- Isosurface generator for Unity3D☆17Updated 4 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Some basic data structures implemented with C#☆27Updated 6 years ago
- Unity3d Editor tools to create rooms quickly.☆37Updated 7 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 7 years ago
- Visual inspector editor for Unity☆51Updated 8 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- A unity editor extension for enums☆15Updated 4 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆29Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- ☆15Updated 4 years ago
- Unity plugin for managing multiple layers of UI Screens in games.☆22Updated 2 years ago
- IK Solver using Cyclic Coordinate Descent on Unity☆39Updated 6 years ago
- ☆31Updated 5 months ago
- A work-in-progress Unity3D solution for intellignt NPCs for use in video games, simulations and similar media.☆57Updated 8 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- A collection of useful one-off C# scripts that I have created for Unity, along with example scenes.☆36Updated 7 years ago