Mustenaka / AdaptorPhysXLinks
A deformable object(softbody, cloth, rope) implemented in Unity3d, which uses PBD algorithm with Unity Jobs(ECS / DOTS) and has an extensible computing structure
☆25Updated last year
Alternatives and similar repositories for AdaptorPhysX
Users that are interested in AdaptorPhysX are comparing it to the libraries listed below
Sorting:
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated 5 months ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆35Updated last year
- Unity editor plugin for a git integration with Unity projects☆26Updated 3 months ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- A C#/Unity tool for quickly and easily serializing to and deserializing from binary.☆23Updated 6 months ago
- A package which adds the ability to add metadata to assets in Unity☆17Updated last year
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, …☆21Updated last year
- The Unity tool designed to locate missing script components.☆23Updated last year
- ☆28Updated 3 years ago
- Desert sand deformation by depth capture☆23Updated 4 months ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- Noesis - unity scriptable render pipeline with all main urp features.☆44Updated 2 months ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated last year
- ☆20Updated this week
- DataTable Solution for .NET Core and Unity.☆26Updated 2 months ago
- ☆15Updated this week
- Simple and flexible full-body fps controller☆18Updated 9 months ago
- UIEEx(UIElement Extension) is an extension library of Unity UI Elements package. UIEEx improve the workflow of creating editor & runtime …☆16Updated last year
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆19Updated 7 months ago
- 基于通道混合的染色系统☆13Updated 2 years ago
- Unity framework designed to streamline game development. It provides tools to manage game systems like events, localization, sound, and m…☆29Updated last week
- C# reactive library and set of tools for Unity development.☆22Updated this week
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- A voxel-based wind system for Unity with high quality and performance.☆23Updated last year
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆23Updated 5 months ago
- Force Directed Graph tool using Unity Jobs System☆18Updated last year
- Unity Package containing an interactable shader, with a dynamic interactor count☆20Updated last year
- reactive ui framework for Unity based on UI Elements☆42Updated 9 months ago
- Unity ParticleSystem for built-in UI☆25Updated 3 years ago