nementic-games / mesh-debuggingLinks
A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.
☆48Updated 4 years ago
Alternatives and similar repositories for mesh-debugging
Users that are interested in mesh-debugging are comparing it to the libraries listed below
Sorting:
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Minimalist simplex library☆46Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Library of procedural generation code for use in Unity☆58Updated last month
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆35Updated 3 years ago
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆19Updated 3 weeks ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.☆37Updated last year
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- Reactive node system for Unity☆44Updated last year
- Unity find tool☆42Updated 4 years ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- Applies Preset to folders and objects☆43Updated 2 years ago
- Unity Recorder plugin to capture large image sequences.☆37Updated last month
- Tool for adding easily lot of objects in the scene.☆46Updated 5 years ago
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆58Updated 2 months ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- ☆20Updated 2 years ago
- Octree implementation in Unity☆28Updated 2 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 7 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 7 years ago