nementic-games / mesh-debugging
A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.
☆46Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for mesh-debugging
- Simple Unity Generate Vertex Color Model Tool☆38Updated 4 years ago
- Generates preview textures for sprites, icons of Unity models☆35Updated 5 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated last year
- Color Picker Element for the newer Unity GUI System☆39Updated 7 months ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- A collection of general purpose utilities for use with Unity☆19Updated 4 years ago
- Package distribution template for Unity.☆64Updated 4 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- ☆20Updated 3 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Receive Update callback(s) from anywhere and in any order in Unity!☆15Updated 7 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆21Updated 3 years ago
- color spreading post-processing effect in Unity☆42Updated 2 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 4 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆43Updated 4 years ago
- Control Unity Post-Process Effects with Timeline☆24Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Unity find tool☆41Updated 4 years ago
- Unity shader and scripts for rendering solid clipped geometry☆46Updated 6 years ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- Minimalist simplex library☆46Updated 2 years ago
- PagingView for Unity.☆27Updated 6 years ago
- Optimized blur for Unity using compute shaders☆31Updated 5 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆26Updated 3 years ago
- An abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG/JPEG data in Unity☆62Updated last year