nementic-games / mesh-debuggingLinks
A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.
☆48Updated 4 years ago
Alternatives and similar repositories for mesh-debugging
Users that are interested in mesh-debugging are comparing it to the libraries listed below
Sorting:
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Unity find tool☆45Updated 5 years ago
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Library of procedural generation code for use in Unity☆59Updated 6 months ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- Unity Recorder plugin to capture large image sequences.☆40Updated 6 months ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- ☆31Updated 2 years ago
- ☆30Updated 4 years ago
- ☆66Updated 4 years ago
- An abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG/JPEG data in Unity☆66Updated 6 months ago
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆61Updated last month
- Bake skinned mesh animations to 2D textures☆55Updated 4 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- ☆18Updated 6 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆23Updated 5 months ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- Unity Timeline tracks for Rhubarb Lip Sync☆23Updated 6 years ago
- Edge tool for Shader Graph/VFX Graph☆21Updated 4 months ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆23Updated 4 years ago
- color spreading post-processing effect in Unity☆42Updated 3 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 7 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Tool for adding easily lot of objects in the scene.☆46Updated 5 years ago