cimgui / cimguizmoLinks
This is a c-api wrapper for ImGuizmo
☆23Updated 7 months ago
Alternatives and similar repositories for cimguizmo
Users that are interested in cimguizmo are comparing it to the libraries listed below
Sorting:
- C wrapping of https://github.com/Nelarius/imnodes☆35Updated 2 months ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- A window with Direct3D context that doesn't flicker on resizing☆34Updated 11 months ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆65Updated this week
- Showcasing a few arena techniques☆11Updated 10 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated last week
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 3 months ago
- Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting☆47Updated 5 years ago
- A free C++ game development framework for Windows.☆43Updated 2 months ago
- Mostly self-contained game/engine☆49Updated 10 months ago
- Single file DDS header encoder and decoder☆78Updated 2 months ago
- Texture compression library and tool.☆81Updated last month
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- Theorafile - Ogg Theora Video Decoder Library☆33Updated 2 months ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆66Updated 4 years ago
- A pure C file watcher library☆47Updated 2 months ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆30Updated 4 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆71Updated last year
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆24Updated last year
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Mini-engine for small-scale personal development projects.☆47Updated 10 months ago
- An XNA-inspired 3D graphics library with modern capabilities.☆64Updated 8 months ago
- Colorizing text editor for ImGui☆97Updated 6 months ago
- Jolt binding for Odin☆22Updated last month
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- A hierarchical component entity system based game engine☆54Updated 7 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆40Updated 2 weeks ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated this week
- GameEngine for BeefLang☆10Updated 4 years ago