ciro-unity / ShaderGraph-OneOffEffectsLinks
Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders
☆15Updated 5 years ago
Alternatives and similar repositories for ShaderGraph-OneOffEffects
Users that are interested in ShaderGraph-OneOffEffects are comparing it to the libraries listed below
Sorting:
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆39Updated 2 years ago
- Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.☆26Updated 4 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Unity scene baking toolkit. Lightmapping, NavMesh, OC☆12Updated last year
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- 工作中积累,自己写的shader,不断更新中...☆10Updated 6 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆30Updated 2 years ago
- Some game mechanic implementation in Unity.☆26Updated 3 years ago
- Physics simulation of a tornado in Unity engine☆19Updated 6 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- An UGUI Extension based on ChoMPi's implementation