staggartcreations / CurveLUTView external linksLinks
ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders
☆17Jun 5, 2021Updated 4 years ago
Alternatives and similar repositories for CurveLUT
Users that are interested in CurveLUT are comparing it to the libraries listed below
Sorting:
- Open Source WheelCollider for Unity. This project implements a pacejka based tire logic.☆12Oct 1, 2025Updated 4 months ago
- Utility for finding asset references by GUID. Fast and thorough.☆12Oct 14, 2025Updated 4 months ago
- A .NET / C# wrapper for the Mikktspace tangent generation algorithm☆14Jul 11, 2021Updated 4 years ago
- Signed distance shader library for Unity (including shader graph)☆12Nov 4, 2025Updated 3 months ago
- An asynchronous runtime 3D-model importer for Unity☆16Mar 19, 2024Updated last year
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated last year
- A collection of hand optimized SIMD versions of common array algorithms for Unity.☆16Jan 18, 2026Updated 3 weeks ago
- ☆17Jan 23, 2026Updated 3 weeks ago
- Subgraphs for creating patterns in Unity Shader Graph☆15Jul 13, 2018Updated 7 years ago
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.☆14Jan 12, 2025Updated last year
- ☆14Aug 15, 2024Updated last year
- A package that Procedurally Generates Closed Tracks from Voronoi Diagrams using C# Jobs System, Splines and Procedural Mesh Generation.☆15Jan 12, 2025Updated last year
- ☆14Apr 26, 2021Updated 4 years ago
- A simple implementation of Observable types in Unity that work seamlessly with the editor.☆56May 30, 2025Updated 8 months ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆69Feb 16, 2022Updated 3 years ago
- Source code for the tutorial on how to use the job system☆18Jun 2, 2023Updated 2 years ago
- ☆20Jul 29, 2018Updated 7 years ago
- A source generator that automatically generates a cache of components for Unity.☆38Feb 23, 2024Updated last year
- ☆16Feb 15, 2021Updated 4 years ago
- A tool which automatically saves the git hash into a text asset (Assets/Resources/GitHash) in order to use the hash at runtime.☆38Jan 30, 2024Updated 2 years ago
- Layer-based Glow for Unity☆20Mar 25, 2025Updated 10 months ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆45Feb 1, 2024Updated 2 years ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆22Jul 1, 2025Updated 7 months ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆24Jul 17, 2025Updated 6 months ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Feb 21, 2024Updated last year
- SVG Importer for Unity☆20Aug 23, 2022Updated 3 years ago
- 一些UnityRepository的学习笔记☆21Sep 13, 2022Updated 3 years ago
- Ghost of Tsushima lantern system from the duels☆22Feb 26, 2021Updated 4 years ago
- Set of transform tools for Unity☆21May 12, 2017Updated 8 years ago
- An Ivy Generator for Unity5.x☆17Jul 7, 2016Updated 9 years ago
- ☆18Sep 17, 2020Updated 5 years ago
- A small C# JSON library optimized for speed.☆22Feb 4, 2024Updated 2 years ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆27Nov 22, 2023Updated 2 years ago
- ☆36Nov 23, 2025Updated 2 months ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Mar 11, 2025Updated 11 months ago
- Fence Layout tool for Unity☆23Mar 4, 2022Updated 3 years ago
- Unity3D Monocular depth estimation using Barracuda☆26Jan 15, 2022Updated 4 years ago
- Unity Timeline tracks for Rhubarb Lip Sync☆23Jan 9, 2019Updated 7 years ago
- This small addon for the unity NavMeshComponents that allows you to load your Terrain trees as actual obstacles into the navMeshSurface.☆28Apr 29, 2024Updated last year