staggartcreations / CurveLUTLinks
ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders
☆11Updated 4 years ago
Alternatives and similar repositories for CurveLUT
Users that are interested in CurveLUT are comparing it to the libraries listed below
Sorting:
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 3 years ago
- ☆24Updated 6 years ago
- ☆36Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- ☆19Updated 2 years ago
- ☆26Updated 4 years ago
- ☆14Updated last year
- This is a project to implment dynamic GI in unity URP☆12Updated 2 years ago
- Unity URP: LOD crossfading test project☆21Updated 2 years ago
- ☆20Updated 2 years ago
- ☆25Updated 4 years ago
- ☆10Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated 11 months ago
- Minimalist simplex library☆46Updated 3 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆17Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 7 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- ☆15Updated 5 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆26Updated 2 years ago