staggartcreations / CurveLUTLinks
ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders
☆17Updated 4 years ago
Alternatives and similar repositories for CurveLUT
Users that are interested in CurveLUT are comparing it to the libraries listed below
Sorting:
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- ☆24Updated 6 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- ☆28Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Unity URP: LOD crossfading test project☆22Updated 2 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆13Updated 3 years ago
- ☆36Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆24Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Minimalist simplex library☆48Updated 3 years ago
- ☆27Updated 4 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- ☆11Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆35Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 5 years ago
- ☆18Updated 3 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- ☆33Updated 4 years ago
- ☆14Updated last year
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆29Updated 8 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆29Updated 4 years ago