linwe2012 / SchroedingerSmokeLinks
Schroedinger Smoke Unity implementation. Most compuationaly expensive codes are written with compute shader.
☆18Updated 4 years ago
Alternatives and similar repositories for SchroedingerSmoke
Users that are interested in SchroedingerSmoke are comparing it to the libraries listed below
Sorting:
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 5 years ago
- A plexus effect running on the GPU in Unity☆23Updated 7 years ago
- Custom Add-ons for Unity Visual Effect Graph☆39Updated 5 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- Collection of noises functions for Unity.☆30Updated 4 years ago
- ☆26Updated 2 years ago
- Unity implementation of Real-time procedural volumetric fire.☆63Updated 9 years ago
- Perlin noise based flow agents made in Unity 3D.☆23Updated 6 years ago
- Utility library containing useful subgraphs for Unity VFX Graph☆18Updated 5 years ago
- A small procedural modeling project with Unity DXR path tracing☆21Updated 3 years ago
- Fast fluid simulator with CIP scheme☆44Updated 4 years ago
- Realtime ink painting simulator☆85Updated 3 years ago
- ☆24Updated 5 months ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆44Updated 5 years ago
- Superformula 3D mesh generator with compute shaders☆47Updated 5 years ago
- electric & gravitational field effect with unity particles☆37Updated 6 years ago
- Test project for the volumetric material feature in Unity 2022.2☆68Updated 2 years ago
- VR Compatible Raymarching for Unity☆20Updated last year
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 5 years ago
- GPGPU Navier-Stokes 3D Fluid Simulation in Unity☆35Updated 8 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- Post Processing Effects for Unity☆80Updated 8 years ago
- Moebius Transformations of 3D spaces on 4D sphere in Vertex shader and C# in Unity 3D☆73Updated 3 years ago
- An implementation of Tonal Art Maps☆32Updated 7 years ago
- A small demonstration of Unity DXR ray-tracing + Timeline editing.☆30Updated 4 years ago
- ☆37Updated 8 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- Render MagicaVoxel vox files using the Unity VFX Graph☆37Updated 6 years ago
- ☆25Updated 8 years ago
- ☆20Updated 4 years ago