andyljones / shallow-fluid-modelLinks
Unity project for the shallow fluid model found at andyljones.github.io/pages/shallow-water-model/
☆32Updated 4 years ago
Alternatives and similar repositories for shallow-fluid-model
Users that are interested in shallow-fluid-model are comparing it to the libraries listed below
Sorting:
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension☆29Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Vector flow fields for Unity particles☆14Updated 7 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- ☆25Updated 7 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 7 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆34Updated 3 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Quick Demo on how 3d volume textures can be made and used in Unity☆12Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- ☆42Updated 7 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- Color Picker Element for the newer Unity GUI System☆40Updated last year
- Unity example: drawing something like a pincushion☆37Updated 9 years ago
- compute shader example☆39Updated 4 years ago
- Minimalist simplex library☆46Updated 3 years ago
- ☆15Updated 5 years ago