chickensoft-games / SyncLinks
Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic execution and defers mutations when executing bindings, protecting your code from reentrancy issues.
☆21Updated 3 weeks ago
Alternatives and similar repositories for Sync
Users that are interested in Sync are comparing it to the libraries listed below
Sorting:
- A collection of tools for accelerating Godot + C# game development, including resource loading, feature tags, and high-DPI utilities.☆52Updated last week
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆56Updated 5 months ago
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆44Updated 3 weeks ago
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- WIP project for editing automatically chunked scenes from one giant parent scene☆40Updated 2 years ago
- a godot addon to add Console in game with c#☆29Updated last year
- Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, p…☆135Updated last week
- A plugin that allow you to create datatable like Unreal Engine, but in Godot!☆64Updated last year
- ☆109Updated 2 years ago
- Library for extra math types in C# for the Godot game engine, including double-precision and integer types☆30Updated 4 years ago
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆53Updated 3 weeks ago
- Easy integration testing for Godot with simulated input, node drivers, and fixtures.☆48Updated last week
- Reactive extensions for Godot C#☆97Updated last year
- State machines, notifiers, and other utilities for C# Godot development.☆47Updated 2 years ago
- C# Extras for Godot☆30Updated 4 months ago
- A .NET template for quickly creating a C# nuget package for use with Godot 4.☆43Updated last week
- A small library for drawing simple shapes in 3D☆75Updated 2 years ago
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆93Updated this week
- Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycl…☆182Updated last week
- YAT is an plugin that provides a customizable, in-game terminal for your Godot (C#) project.☆149Updated 10 months ago
- ☆159Updated 2 weeks ago
- A trail/ribbon renderer for Godot similar to Unity's TrailRenderer☆42Updated last month
- A simple 2D/3D interaction system for Godot 4.☆56Updated last month
- Moves the FileDock to the bottom of the screen, similar to Unity and Unreal. You can also use the shortcut key to show and hide it.☆146Updated last year
- An inspector editor for Dictionaries. But better than the built-in one (as of Godot 4.1).☆94Updated last year
- Tool for easy work with your scenes in Godot 4.4+☆88Updated 4 months ago
- PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease☆50Updated 2 months ago
- Using just comments, add specialized inspectors for your Godot 4 scripts.☆123Updated last year
- Visual shader node library for Godot engine.☆172Updated last year
- A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.☆147Updated 2 years ago