changkun / gp
π Geometry Processing at LMU Munich
β34Updated 2 years ago
Alternatives and similar repositories for gp:
Users that are interested in gp are comparing it to the libraries listed below
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.β129Updated 2 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"β82Updated last year
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)β62Updated 4 years ago
- β50Updated 3 months ago
- Discrete Conformal Equivalence of Polyhedral Surfacesβ103Updated last year
- Directional Field Synthesis, Design, and Processingβ81Updated 3 years ago
- Course material for CMU course on Monte Carlo Methods and Applicationsβ24Updated 2 years ago
- Jet Framework's rendering resourcesβ34Updated 4 years ago
- some prevalent shadertoys implemented by taichiβ34Updated 4 years ago
- β127Updated 4 months ago
- An example that complies and runs the fast winding number for soupsβ72Updated 6 years ago
- β80Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)β28Updated last year
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]β34Updated 2 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseniβ¦β48Updated 9 months ago
- Computer Graphics Assignment β Mass Spring Systemsβ53Updated 3 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchiesβ126Updated 3 years ago
- A graduate/seminar course on physics-based animationβ37Updated 3 years ago
- A light-weighted, efficient and header-only mesh processing frame work.β51Updated 2 years ago
- β31Updated 2 years ago
- Moebius Registrationβ63Updated 7 months ago
- Dual Quaternion and Dual Quaternion Skinning tutorialβ64Updated 5 years ago
- β27Updated 12 years ago
- β25Updated 5 years ago
- β51Updated 11 months ago
- β83Updated 11 months ago
- Robust, efficient and low distortion bijective mapping in 2D and 3Dβ59Updated 3 years ago
- A template project to get started with geometry-central and Polyscope.β55Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)β68Updated 4 years ago
- β68Updated 4 years ago