CristianQiu / Unity-Pathfinding-Jobs-StressTest
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
☆47Updated 4 years ago
Alternatives and similar repositories for Unity-Pathfinding-Jobs-StressTest:
Users that are interested in Unity-Pathfinding-Jobs-StressTest are comparing it to the libraries listed below
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Unity Inspector Graph Tool☆74Updated last year
- Command based scriptable build pipeline for Unity 3D☆49Updated 3 months ago
- ☆57Updated 6 months ago
- A bunch of texture tools for unity☆58Updated 2 years ago
- Demo repository for URP + Frustrum Culling + Jobs☆32Updated 3 years ago
- An extension to Unity Timeline that supports runtime object bindings.☆56Updated 2 years ago
- Reactive node system for Unity☆44Updated last year
- Use classes and other managed types with Unity's Job System☆27Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- Custom Nav Mesh Avoidance to replace default one in Unity.☆87Updated 2 weeks ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- ☆63Updated last year
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆53Updated 8 months ago
- Adaptive UIBehaviour with auto-layout and flexible settings.☆60Updated 2 years ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆30Updated last week
- A simplified, player implementation of Unity's GraphViewEditor.☆32Updated 2 years ago
- Tool for adding easily lot of objects in the scene.☆46Updated 5 years ago
- ☆46Updated last week
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- Set of gizmos utilities for Unity☆43Updated 5 years ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- Unity APIs that may be useful but not mentioned in the documentation.☆43Updated 5 months ago
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆68Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 2 months ago
- Runtime authoring solution for Entities☆51Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- Visual behaviour & AI design tool for Unity.☆34Updated last year
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆82Updated 3 years ago