Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
☆47Apr 24, 2021Updated 4 years ago
Alternatives and similar repositories for Unity-Pathfinding-Jobs-StressTest
Users that are interested in Unity-Pathfinding-Jobs-StressTest are comparing it to the libraries listed below
Sorting:
- high performance large elements layout in rect viewport for unity UGUI☆11Mar 16, 2021Updated 4 years ago
- 类似暴雪MPQ归档资源打包和读取工具☆17Aug 29, 2017Updated 8 years ago
- Tween editor for Unity UI animations☆12Oct 26, 2018Updated 7 years ago
- .Net/Unity lightweight allocation free Task-like object☆15Sep 30, 2020Updated 5 years ago
- an experimental approach to make floating windows in unity based on Unity UI☆14Oct 8, 2021Updated 4 years ago
- A 3D navigation system for Unity featuring space discretization with an octree and path planning using A* Lazy Theta ecc..☆15Jul 12, 2024Updated last year
- 🥛 I do not like FRAMEWORK, so here are static functions for making games.☆15Jul 19, 2025Updated 7 months ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆33Apr 22, 2021Updated 4 years ago
- The ultimate Unity Text Mesh Pro helper package.☆46Jun 18, 2025Updated 8 months ago
- Make transitions look nicer with non-linear interpolation☆48Mar 3, 2024Updated 2 years ago
- async/await tween function extensions for Unity☆12Jan 31, 2021Updated 5 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Apr 10, 2023Updated 2 years ago
- my lib☆24Jul 26, 2023Updated 2 years ago
- ☆12Dec 23, 2019Updated 6 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 4 months ago
- Parallel reduction with unity compute shader☆13Aug 27, 2023Updated 2 years ago
- ☆21Nov 16, 2025Updated 3 months ago
- A sample game that demos the main features of Forge. The game targets both Unity and XNA.☆23Jan 15, 2014Updated 12 years ago
- Playable integration for Unity Visual Scripting.☆31Dec 7, 2022Updated 3 years ago
- Camera system for tactical world overviews in Unity games.☆26Jul 8, 2024Updated last year
- ☆30Sep 21, 2021Updated 4 years ago
- Unity AssetBundle 资源加密☆14Aug 14, 2019Updated 6 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆17Sep 22, 2022Updated 3 years ago
- A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is qu…☆17Apr 25, 2024Updated last year
- graph-based pathfinding implementation for the unity game engine☆27Aug 22, 2023Updated 2 years ago
- ☆27Nov 26, 2023Updated 2 years ago
- Octrees in Unity☆83Sep 29, 2024Updated last year
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆72Aug 29, 2021Updated 4 years ago
- ☆34Jan 18, 2025Updated last year
- Unity ECS Entity Builder/Wrapper☆47Jan 11, 2023Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆54Dec 9, 2024Updated last year
- An A* navigation system for Unity using burst compiled jobs for performance.☆154Dec 23, 2020Updated 5 years ago
- 对UnityGameFramework中DataTable模块的扩展 支持List和数组☆16Jul 20, 2021Updated 4 years ago
- Burst-based Unity cloth simulation☆81May 23, 2023Updated 2 years ago
- Example scripts from the UniteNow2020 Persistent Data talk☆31Nov 24, 2020Updated 5 years ago
- Multiple agents path finding using A* algorithm, combined with RVO for local collision avoidance.☆33Apr 15, 2021Updated 4 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Jul 3, 2022Updated 3 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆33Jan 9, 2023Updated 3 years ago
- A networking framework for Unity.☆31Dec 4, 2023Updated 2 years ago