enzi / NZCoreLinks
A collection of extensions and native containers for DOTS to write more performant code
☆48Updated last week
Alternatives and similar repositories for NZCore
Users that are interested in NZCore are comparing it to the libraries listed below
Sorting:
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆83Updated 3 years ago
- Fork of Dreaming381/Latios-Framework/Calligraphics☆78Updated this week
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- ☆84Updated last month
- Runtime NavMesh dynamic building for Unity Entities.☆64Updated last year
- Runtime authoring solution for Entities☆51Updated last year
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on…☆52Updated 3 years ago
- Simple animation system for the unity dots stack.☆63Updated last year
- Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. …☆57Updated 2 weeks ago
- State saving for Unity DOTS☆66Updated last year
- Adaptive UIBehaviour with auto-layout and flexible settings.☆61Updated 2 years ago
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆64Updated 6 months ago
- A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)☆64Updated last week
- ViewSystem is a element based UI management system based on Unity GUI☆92Updated this week
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆88Updated 3 months ago
- ☆63Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- ☆95Updated last year
- ☆60Updated last month
- An extensible stat system with modifiers for the Unity game engine☆84Updated 3 months ago
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆36Updated 4 years ago
- Visual intelligence for the Unity game engine☆54Updated last year
- The Unity BRG Container☆91Updated 11 months ago
- A sandbox to learn and play around☆70Updated last week
- Basic assets for working with NSprites package☆72Updated last year
- Savanna Saving - Free☆56Updated 4 months ago
- Generating custom meshes as Vector graphics for UIToolkit☆41Updated 2 years ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆89Updated 9 months ago