enzi / NZCore
A collection of extensions and native containers for DOTS to write more performant code
☆26Updated this week
Related projects: ⓘ
- The Unity BRG Container☆66Updated last month
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆77Updated 3 years ago
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on…☆49Updated 2 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆53Updated 11 months ago
- Fork of Dreaming381/Latios-Framework/Calligraphics☆44Updated last month
- Runtime authoring solution for Entities☆50Updated last year
- Unity DOTS Stats-system implementation☆34Updated 3 years ago
- Sparse set ECS, featuring rollbacks.☆51Updated last week
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆27Updated last year
- Simple animation system for the unity dots stack.☆54Updated last year
- ☆23Updated 4 months ago
- ☆56Updated 2 years ago
- ☆66Updated 3 weeks ago
- Command based scriptable build pipeline for Unity 3D☆43Updated last month
- Savanna Saving - Free☆46Updated 2 months ago
- Unity Inspector Graph Tool☆73Updated 8 months ago
- Adaptive UIBehaviour with auto-layout and flexible settings.☆53Updated last year
- ☆88Updated 7 months ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆83Updated 2 years ago
- Extending DOTS☆60Updated 3 years ago
- Line renderer for DOTS tech stack.☆30Updated last year
- A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)☆47Updated 11 months ago
- A framework for node based tools including a graph data model, a UI foundation and graph-to-asset pipeline. Use this package to speed up …☆30Updated 3 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆27Updated 3 years ago
- A source generator that automatically generates a cache of components for Unity.☆32Updated 6 months ago
- ☆80Updated this week
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆25Updated 2 years ago
- Custom Memory Allocator for Unity with CopyFrom method☆28Updated last year