bonzajplc / LiveCodingFrameworkLinks
Live Coding Framework used at WeCan 2014 demoscene party. Githubbed for archive purposes only. Made by Michal Szymczyk (misz/plastic)
☆9Updated 7 years ago
Alternatives and similar repositories for LiveCodingFramework
Users that are interested in LiveCodingFramework are comparing it to the libraries listed below
Sorting:
- Light Transport Equation Glass☆15Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Code for music synth presentation☆30Updated 9 years ago
- Notes on the screencast series "Ferris Makes Demos" by @erethedaybreak☆36Updated 8 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 8 years ago
- Text encoder for Shadertoy☆32Updated 7 years ago
- Midnight Graphics & Recreation Library☆44Updated 4 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- Spherical Cube Map rendering library☆24Updated 9 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- An SDF path tracer☆24Updated 7 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"☆16Updated 5 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- geodesic geometry library in C☆33Updated 9 years ago
- Rendering course project at DTU☆34Updated 13 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆25Updated 10 years ago
- worley noise☆35Updated 10 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Updated 11 years ago
- Gradient noise generators in C (perlin and simplex)☆12Updated 12 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 2 months ago
- ☆33Updated 3 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- ☆22Updated 11 years ago