bonzajplc / LiveCodingFramework
Live Coding Framework used at WeCan 2014 demoscene party. Githubbed for archive purposes only. Made by Michal Szymczyk (misz/plastic)
☆9Updated 6 years ago
Alternatives and similar repositories for LiveCodingFramework:
Users that are interested in LiveCodingFramework are comparing it to the libraries listed below
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Notes on the screencast series "Ferris Makes Demos" by @erethedaybreak☆36Updated 7 years ago
- An SDF path tracer☆22Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Light Transport Equation Glass☆15Updated 7 years ago
- Gallery of 4K Executable Graphics artworks from the Demoscene.☆28Updated this week
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- Repository containing the tooll building blocks☆20Updated 6 years ago
- ☆32Updated 2 years ago
- A bespoke sample compression codec for 64k intros☆40Updated 10 months ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- Code for music synth presentation☆30Updated 8 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Revision 2019 4k procedural graphics competition entry☆94Updated 5 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Text encoder for Shadertoy☆31Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Make animated figures and such☆18Updated 4 years ago
- Docker image with a range of shader compilers available☆23Updated 5 years ago
- ☆22Updated 11 years ago
- CIS 565: CUDA Rasterizer☆9Updated 9 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- ☆9Updated 2 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆31Updated 12 years ago