Rendering-at-ZJU / NPs-BRDF
Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)
☆12Updated 2 months ago
Alternatives and similar repositories for NPs-BRDF:
Users that are interested in NPs-BRDF are comparing it to the libraries listed below
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆28Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆57Updated 2 months ago
- ☆15Updated 2 weeks ago
- ☆30Updated last month
- The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]☆18Updated last year
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆37Updated 2 months ago
- The official repo for [Neural Differential Appearance Equations, TOG (SIGGRAPH Asia 2024)]☆17Updated 2 weeks ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆48Updated last year
- Code release for Inverse Global Illumination using a Neural Radiometric Prior☆38Updated last year
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆19Updated last year
- Unbiased Physically Based Differentiable Renderer☆44Updated 2 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆18Updated 6 months ago
- ☆53Updated 7 months ago
- ☆16Updated last year
- Deep learning based method for joint acquisition of both geometry and material☆21Updated 4 years ago
- The codes for SIGGRAPH 2022 paper "Nerual Layered BRDFs"☆12Updated last year
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆63Updated last year
- ☆17Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆12Updated 6 months ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆55Updated 2 years ago
- A Collection of Papers and Codes about Hair and Fur Modeling☆36Updated 5 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆68Updated 4 months ago
- Tutorials and other resources for the Mitsuba 3 library☆53Updated 2 months ago
- ReSTIR-GI implementation in Mitsuba3☆15Updated last year
- A hair strand rendering tool using the Dear ImGui.☆64Updated 5 months ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆56Updated 6 months ago
- Code repository for our CVPR2023 paper "Plateau-Reduced Differentiable Path Tracing"☆14Updated last year
- Writing suggestions and resources for CIRL☆48Updated 3 months ago
- Fast and accurate spherical harmonics products☆24Updated 3 years ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆38Updated 9 months ago