blackears / PerlinNoiseMaker
Create images of Perlin noise that can be saved as files
☆42Updated last year
Alternatives and similar repositories for PerlinNoiseMaker:
Users that are interested in PerlinNoiseMaker are comparing it to the libraries listed below
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆295Updated 2 years ago
- A 2D SDF texture generator☆141Updated last year
- ☆71Updated 2 years ago
- ☆63Updated 4 years ago
- Procedural texture creator Online☆110Updated 2 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- Precise & designer-friendly numeric springing algorithms☆105Updated 4 years ago
- Proof of concept: compiling material nodes into GLSL shaders☆46Updated 5 years ago
- Demo of hydraulic erosion☆103Updated 5 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆95Updated 4 years ago
- My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project☆80Updated 3 years ago
- Allows users to configure exportable packages from objects within a blender file, which can be exported to .FBX with a single click.☆51Updated last month
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆47Updated 3 years ago
- Danish statue models scanned by Geoffrey Marchal☆119Updated 3 years ago
- A small blendfile that enables you to bake .raw terrain heightmaps for unity.☆22Updated 6 years ago
- ☆35Updated 3 months ago
- ☆110Updated 2 years ago
- Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and…☆38Updated 4 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆60Updated last year
- GPU Voronoi noise in Unity☆51Updated 3 years ago
- Import a MagicaVoxel project to Unity using the new VFX Graph☆77Updated 2 years ago
- Fake pixel sorting effect implemented with a compute shader in Unity.☆65Updated last year
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆148Updated 5 years ago
- ☆24Updated 6 years ago
- marching cubes ported from C to unity and C#☆63Updated 7 years ago
- Collection of experimental Unity Projects☆159Updated last month
- Unity C# Naive Surface Net implementation☆78Updated 7 years ago
- Blender Add-On for slicing meshes with planes☆63Updated 3 years ago
- Perceptually uniform colormap generator for Unity☆99Updated 4 years ago
- ☆87Updated 2 years ago