benelot / minemonicsLinks
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
☆32Updated 3 years ago
Alternatives and similar repositories for minemonics
Users that are interested in minemonics are comparing it to the libraries listed below
Sorting:
- Automating human walk cycles using machine learning☆65Updated 11 years ago
- The aim of this artificial life simulation is to create a detailed biological environment and a cognitive simulation.☆55Updated 6 months ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- A simple software renderer.☆16Updated 12 years ago
- Free, cross-platform library for generating 2D animations with Python programming code.☆169Updated 4 years ago
- Exploring the Klein Quartic's geometry.☆28Updated 2 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆21Updated 10 years ago
- Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. M…☆36Updated 7 years ago
- Plate simulation for python (wrapper of an existing C library)☆14Updated 9 months ago
- Procedural Generation of Clouds with Vector Graphics☆52Updated 9 years ago
- Generate unique 2D textures from example images and a specification with this command-line tool.☆41Updated 11 years ago
- Discrete Differential Geometry in Javascript☆18Updated 11 years ago
- A webGL raytracer written in javascript and html5☆65Updated 10 years ago
- A C++ implementation of the SIGGRAPH 2011 paper Depixelizing Pixel Art, by Johannes Kopf and Dani Lischinski☆54Updated 10 years ago
- A pseudorealistic 3d space simulation game written in C++☆19Updated 10 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Python based Shader Meta-Language for implementing, customizing and extending shader generators for Panda3D. Allows configuring a acyclic…☆23Updated 10 years ago
- An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.☆29Updated 9 years ago
- Runs John Conway's Game of Life or any other outer totalistic cellular automata you define, but internally cells states are represented a…☆26Updated 11 years ago
- An Artificial Life system designed as an approach to Artificial Intelligence☆200Updated 3 months ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- A (semi)procedural terrain generating and rendering system for the Panda3D engine. Written in python.☆38Updated 12 years ago
- WebGL Shader for Conway's Game of Life☆22Updated 2 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 11 years ago