smcameron / opencscadLinks
Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. Many things can be done directly in OpenSCAD now.
☆36Updated 7 years ago
Alternatives and similar repositories for opencscad
Users that are interested in opencscad are comparing it to the libraries listed below
Sorting:
- Procedural Generation Experiments☆105Updated 5 years ago
- Image resizing app that uses seam carving☆17Updated 12 years ago
- OpenGL Voxel Splatting☆20Updated 10 years ago
- Network protocol for real-time sharing between graphical applications☆137Updated 8 years ago
- A context sensitive parametric Lindenmayer system☆14Updated 8 years ago
- Blender Python Add-on with Verse integration☆37Updated 9 years ago
- Procedural Generation of Clouds with Vector Graphics☆52Updated 9 years ago
- Smallest possible C/++ GLSL framework (~550B) for demo-coding.☆24Updated 9 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Examples for my blog posts on procedural generation.☆34Updated 11 years ago
- Small project using ModernGL for terrain rendering☆22Updated 7 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Squishy pixel-art spaceships on the GPU☆54Updated 12 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆72Updated 5 years ago
- Tiny raster font blitting library☆26Updated 8 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆48Updated 2 years ago
- Mathematical Knots in WebGL☆37Updated 3 years ago
- A standalone utility for rendering glsl shaders from shadertoy.☆41Updated 5 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆37Updated 5 years ago
- An interactive L-system renderer☆12Updated 8 years ago
- An evolutionary approach to optimizing L-systems☆21Updated 5 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Rendering course project at DTU☆34Updated 14 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 9 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Doom 3 BFG Edition☆40Updated 11 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- Generate a triangle mesh from a parametric equation.☆41Updated 9 years ago