arielm / chronotext-crossLinks
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
☆78Updated last year
Alternatives and similar repositories for chronotext-cross
Users that are interested in chronotext-cross are comparing it to the libraries listed below
Sorting:
- Simple event queue for GLFW 3☆76Updated 7 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last month
- ☆75Updated 2 years ago
- A dynamic font glyph cache for OpenGL.☆120Updated 11 years ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆110Updated 3 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆95Updated last year
- FIshGUI is a immediate mode GUI(IMGUI) library, based on NanoVG.☆83Updated 5 years ago
- Modern OpenGL wrapper, thin C++14 header-only layer on top of the OpenGL 4.5+ API☆29Updated 5 years ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 3 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆71Updated last year
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆89Updated 2 years ago
- A cross platform wrapper for OS dialogs like file save, open, message boxes, inputs, color picking, etc.☆144Updated 3 months ago
- Offline font tuning/bitmap generation via shaders☆78Updated 2 months ago
- HorusUI Immediate Mode Graphical User Interface☆147Updated 3 weeks ago
- A minimal geometry editing UI based on IMGUI☆114Updated 5 years ago
- Text rendering and text shaping for OpenGL ES☆61Updated 9 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆96Updated 4 months ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- A vaporwavey demo of WebAssembly and WebGL☆97Updated 5 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- libcinder.org☆40Updated 8 years ago
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆41Updated 5 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago