GetAGripGal / egui_sdl2_platformLinks
A render-backend independant egui backend for sdl2
☆12Updated 3 months ago
Alternatives and similar repositories for egui_sdl2_platform
Users that are interested in egui_sdl2_platform are comparing it to the libraries listed below
Sorting:
- An easy to build and use set of SDL2 bindings.☆61Updated 2 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆54Updated last year
- Cross-platform audio for Rust☆126Updated last month
- Easy to use game engine☆69Updated last year
- SDL2 Input handling for imgui-rs☆51Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆50Updated last year
- Task Orchestration Framework☆57Updated 2 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- A tweening library for Rust☆65Updated 6 months ago
- Procedural macros for working with Vulkan shaders☆43Updated 3 months ago
- Asset manger for good assets only☆31Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- Engine / framework for creating highly customizable and user modable action RPG's☆61Updated 3 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 7 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆111Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated last week
- A scene-graph implementation in Rust☆26Updated 2 years ago
- 🎮 An even simpler 2D game framework written in Rust☆44Updated 9 months ago
- Conveniently load, cache, and reload external resources☆158Updated 3 weeks ago
- ☆70Updated 2 years ago
- Lightweight game audio☆159Updated 2 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆30Updated last year
- Mirror of https://codeberg.org/maia/sdl3-sys-rs☆59Updated this week
- ☆105Updated 2 weeks ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆80Updated last year
- ☆31Updated 6 months ago
- Vulkan-lite GPU API☆32Updated last year
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆63Updated 2 years ago