GetAGripGal / egui_sdl2_platformLinks
A render-backend independant egui backend for sdl2
☆11Updated 4 months ago
Alternatives and similar repositories for egui_sdl2_platform
Users that are interested in egui_sdl2_platform are comparing it to the libraries listed below
Sorting:
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last year
- An easy to build and use set of SDL2 bindings.☆61Updated 2 years ago
- SDL2 Input handling for imgui-rs☆51Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆72Updated 3 weeks ago
- Easy to use game engine☆69Updated last year
- Cross-platform audio for Rust☆126Updated 3 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆51Updated last year
- Task Orchestration Framework☆58Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- ☆105Updated last month
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Easing functions for Rust☆52Updated 7 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Updated 2 years ago
- Procedural macros for working with Vulkan shaders☆43Updated 4 months ago
- ☆34Updated 2 years ago
- Rust 3d collision detection using glam☆15Updated 5 years ago
- A tweening library for Rust☆66Updated 8 months ago
- A simple library for animation in Rust☆138Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- Egui backend for SDL2 + OpenGL☆58Updated last week
- This project attempts to allow the creation of reusable egui-themes☆30Updated 2 years ago
- Vulkan-lite GPU API☆32Updated last year
- 🎮 An even simpler 2D game framework written in Rust☆43Updated 10 months ago
- Rust bindings to the awesome stb_image library☆75Updated 2 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆80Updated last year
- ☆70Updated 2 years ago
- Conveniently load, cache, and reload external resources☆159Updated last week
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 10 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 9 months ago