HLSL / GLSL / WGSL extension for vscode
☆71Jul 3, 2026Updated this week
Alternatives and similar repositories for shader-validator
Users that are interested in shader-validator are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shader tools for HLSL / GLSL / WGSL☆48Updated this week
- Blocks graphs in blueprints to keep a consistent codebase for C++ projects☆10Jul 28, 2023Updated 2 years ago
- Language Server for WGSL (WebGPU Shading Language)☆45Aug 24, 2024Updated last year
- HLSL Constant Buffer Layout Visualizer☆33Jan 4, 2025Updated last year
- DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX application…☆15Jan 13, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆34Jun 21, 2025Updated last year
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- Texture block compression using WGPU compute shader.☆19Jun 9, 2026Updated 3 weeks ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- Live shader coding tool and Shader Showdown workhorse☆20Apr 21, 2024Updated 2 years ago
- Plugin to use Slang shading language in Unity☆24Jun 11, 2024Updated 2 years ago
- ☆28Updated this week
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- A shader editor/prototyper/ide☆83Jun 12, 2026Updated 3 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆490May 20, 2026Updated last month
- Texture recoloring tool with global/partial edits, transparency support, and multiple color calculation modes. Designed for flexibility.☆17Jan 29, 2026Updated 5 months ago
- HLSL Specifications☆221Updated this week
- cross-platform OpenGL context creation☆25Jul 17, 2023Updated 2 years ago
- HLSL Working Group documentation and task tracking.☆29Updated this week
- game engine☆23Jun 7, 2026Updated 3 weeks ago
- Constructor of SQL statements☆20Mar 8, 2018Updated 8 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆11Apr 10, 2016Updated 10 years ago
- Nabla's Tests and Examples source code☆74Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Flow field pathfinding in rust☆13Sep 29, 2019Updated 6 years ago
- C# port of https://github.com/septag/dds-ktx☆13Apr 18, 2024Updated 2 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- A fast implementation of the ECMA-182 CRC64 checksum using the CLMUL instruction set☆15Nov 1, 2016Updated 9 years ago
- A Github Action to install the current Vulkan SDK and runtime library. It also supports installing SwiftShader and Lavapipe software rast…☆23Updated this week
- NBrigadier is a command parser & dispatcher, designed and developed for Minecraft: Java Edition, ported for C#.☆11Oct 25, 2021Updated 4 years ago
- 線稿提取器☆14Jul 1, 2016Updated 10 years ago
- This is a sample Visual Studio project for a x86-64 Windows native C++ application that is able to call functions in a .NET 5.0 library w…☆18Jun 6, 2021Updated 5 years ago
- Modern cross-platform graphics engine written in C++☆543Jun 8, 2026Updated 3 weeks ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Real-time Hair Rendering and Dynamics☆15Nov 29, 2025Updated 7 months ago
- Awesome WM configuration☆10Sep 9, 2021Updated 4 years ago
- Small library to send and receive using sockets without allocating garbage☆15Dec 30, 2020Updated 5 years ago
- Preintegrated Subsurface Scattering☆16Aug 6, 2022Updated 3 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago