antaalt / shader-validator
HLSL / GLSL / WGSL linting extension for vscode
☆23Updated 3 weeks ago
Alternatives and similar repositories for shader-validator:
Users that are interested in shader-validator are comparing it to the libraries listed below
- GPU driven renderer using WGPU☆69Updated 7 months ago
- A high performance realtime CUDA voxel path tracer☆77Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆76Updated this week
- Voxel rendering experiments☆53Updated this week
- Slang Render Hardware Interface☆35Updated this week
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆44Updated last week
- Collection of meshlet generation algorithms☆97Updated last year
- Vulkan path tracing with Rust☆72Updated last year
- ☆13Updated 3 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆55Updated last month
- The Tauray renderer☆120Updated last week
- ☆129Updated last year
- Vulkan triangle in ~380 lines of code☆56Updated last month
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Vulkan meshlet + visibility buffer renderer☆41Updated last year
- 💡 Experimental real-time global illumination renderer 🦀☆60Updated 11 months ago
- A collection of presentations and talks given by Traverse Research☆15Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆71Updated 2 years ago
- Blazingly fast Vulkan glTF Viewer☆64Updated this week
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆20Updated last month
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆169Updated last month
- An extension for the GLFW library for using WebGPU native.☆74Updated 2 months ago
- Vulkan abstraction library for Rust☆21Updated last year
- Rust bindings for the Slang shader language.☆27Updated this week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated this week
- Voxel / ray tracing template for the blog posts.☆54Updated 7 months ago
- Vulkan render graph shenanigans☆71Updated 4 years ago
- A snapshot of our vulkan backend code☆273Updated 2 months ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆129Updated 11 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆160Updated 3 weeks ago